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<blockquote data-quote="Primal" data-source="post: 4066047" data-attributes="member: 30678"><p>To some it does and to some it doesn't. It removes a lot of the excitement for me. I'd compare this to removing other "random" factors from the game -- I feel that by removing them you also remove some of the sense of threat and danger in the game. Traps that are no longer "unfair"? Hey, I don't have to worry about dashing through every corridor anymore. Undead no longer being able to use "Energy Drain"? Bring them on, 'coz they are just another funny pile of HPs (and XP) that you can slay as easily as any other monster. </p><p></p><p>And if it's just about "staying power" or that you feel a PC with low HPs (due to bad rolls) becomes "unplayable", why don't we just all houserule that all PC classes get +10 HP/level and the monsters only +5/level. That would probably adjust the "danger curve" so that the PCs have to rely less on healing, but it'd also remove a lot of the threat of dying. IMO this would translate to PCs becoming way more reckless in the game -- why care about stealth or being careful, ever, if you have twice the HPs (plus all those new Self-Healing and whatnot 'Leader' abilities) the monsters have?</p></blockquote><p></p>
[QUOTE="Primal, post: 4066047, member: 30678"] To some it does and to some it doesn't. It removes a lot of the excitement for me. I'd compare this to removing other "random" factors from the game -- I feel that by removing them you also remove some of the sense of threat and danger in the game. Traps that are no longer "unfair"? Hey, I don't have to worry about dashing through every corridor anymore. Undead no longer being able to use "Energy Drain"? Bring them on, 'coz they are just another funny pile of HPs (and XP) that you can slay as easily as any other monster. And if it's just about "staying power" or that you feel a PC with low HPs (due to bad rolls) becomes "unplayable", why don't we just all houserule that all PC classes get +10 HP/level and the monsters only +5/level. That would probably adjust the "danger curve" so that the PCs have to rely less on healing, but it'd also remove a lot of the threat of dying. IMO this would translate to PCs becoming way more reckless in the game -- why care about stealth or being careful, ever, if you have twice the HPs (plus all those new Self-Healing and whatnot 'Leader' abilities) the monsters have? [/QUOTE]
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