Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ampersand: Sneak Attack
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lizard" data-source="post: 4066191" data-attributes="member: 1054"><p>See, to me, that's the point where I fall in love with a game. If I sit down to create a character and see so many options and possibilities that there's no way I can get everything I want the first time out, or where I can read the lists and see patterns and synergies ("Hey, if I take A, B, and C, I will be a primo ass-kicker...but oh, wait, if I swap D for C, then I can do THIS instead, and that's cool, too..."), then I know the game is for me (assuming the rest of the mechanics hold).</p><p></p><p>I also have real issues with 'builds' due to MMORPGs, and not in the sense of "Oh noes! WOTC copied WOW!", but in the sense of:</p><p>"Hey guys, I just rolled up a new rogue!"</p><p>"How is he specced?"</p><p>"Uh...Artful Dodger?"</p><p>"Can't use him. This module works better with a Brute."</p><p></p><p>If you're marketing 4e to current MMORPGers, they'll be bringing their mindset with them, and if the rules seem to cater to that mindset, it will infect tabletop play. Just my opinion, of course.</p><p></p><p></p><p></p><p>You've done the playtesting and I haven't, so, obviously, I can't say you're wrong...but it still bugs me. People are lazy, take the path of least resistance, and tend to view even the most lightly phrased rules suggestions as Ordainments From God. I really see a LOT of players deciding there's only two ways to play a rogue and that there's "wrong" choices which can be made, driven purely by optimization and not character concept.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4066191, member: 1054"] See, to me, that's the point where I fall in love with a game. If I sit down to create a character and see so many options and possibilities that there's no way I can get everything I want the first time out, or where I can read the lists and see patterns and synergies ("Hey, if I take A, B, and C, I will be a primo ass-kicker...but oh, wait, if I swap D for C, then I can do THIS instead, and that's cool, too..."), then I know the game is for me (assuming the rest of the mechanics hold). I also have real issues with 'builds' due to MMORPGs, and not in the sense of "Oh noes! WOTC copied WOW!", but in the sense of: "Hey guys, I just rolled up a new rogue!" "How is he specced?" "Uh...Artful Dodger?" "Can't use him. This module works better with a Brute." If you're marketing 4e to current MMORPGers, they'll be bringing their mindset with them, and if the rules seem to cater to that mindset, it will infect tabletop play. Just my opinion, of course. You've done the playtesting and I haven't, so, obviously, I can't say you're wrong...but it still bugs me. People are lazy, take the path of least resistance, and tend to view even the most lightly phrased rules suggestions as Ordainments From God. I really see a LOT of players deciding there's only two ways to play a rogue and that there's "wrong" choices which can be made, driven purely by optimization and not character concept. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ampersand: Sneak Attack
Top