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Ampersand: Sneak Attack
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<blockquote data-quote="McBard" data-source="post: 4066246" data-attributes="member: 14934"><p>Actually, you can have variance in HP, but still be fixed and non-random--12 HP + Con score is an example of this. </p><p></p><p>So, the fact of "randomness in the attack's damage roll" has nothing to do with the point about the fixed/<strong>non</strong>-variant nature of the 5 HP per level, and whether this non-variance bothers people.</p><p></p><p>If we can assume fairly confidently that the Con score bonus is retroactive after 1st level, then I suppose there's a bit of post-1st level variance in HP (i.e. an increase in Con score increases HP on a 1:1 basis). It's just that the flat 5 HP per level is not only non-random, it's also non-variant with regards to Con's affect on HP.</p><p></p><p>A 4E Rogue at 1st level with an 8 Con will have 20 HP. One with a 16 Con will 28 HP.</p><p>At 10th level, the 8 Con Rogue will have 65 HP, and the 16 Con Rogue will have 73 HP. </p><p></p><p>For the Rogue with the much, much higher Con (16 to 8), the difference in HP (73 to 65) just doesn't seem to reflect that.</p><p></p><p>It seems like that Con has gone from mattering too much with regards to HP in 3E, to not mattering much at all in 4E. (And, yes, I realize all this is based merely upon what info we've been given so far).</p></blockquote><p></p>
[QUOTE="McBard, post: 4066246, member: 14934"] Actually, you can have variance in HP, but still be fixed and non-random--12 HP + Con score is an example of this. So, the fact of "randomness in the attack's damage roll" has nothing to do with the point about the fixed/[b]non[/b]-variant nature of the 5 HP per level, and whether this non-variance bothers people. If we can assume fairly confidently that the Con score bonus is retroactive after 1st level, then I suppose there's a bit of post-1st level variance in HP (i.e. an increase in Con score increases HP on a 1:1 basis). It's just that the flat 5 HP per level is not only non-random, it's also non-variant with regards to Con's affect on HP. A 4E Rogue at 1st level with an 8 Con will have 20 HP. One with a 16 Con will 28 HP. At 10th level, the 8 Con Rogue will have 65 HP, and the 16 Con Rogue will have 73 HP. For the Rogue with the much, much higher Con (16 to 8), the difference in HP (73 to 65) just doesn't seem to reflect that. It seems like that Con has gone from mattering too much with regards to HP in 3E, to not mattering much at all in 4E. (And, yes, I realize all this is based merely upon what info we've been given so far). [/QUOTE]
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