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<blockquote data-quote="Lizard" data-source="post: 4066638" data-attributes="member: 1054"><p>The problem is, when the game begins to strain creduility, even in fantasy, people stop having fun, because they're reminded how artificial the game is. It's like the "Steal his pants" scene in "The Gamers". </p><p></p><p>If characters constantly do things which are nonsensical even in the context of the game world, it's a powerful immersion breaker. That almost anything can be justified by sufficient imagination doesn't mean that it's not a problem to have to constantly 'reimagine' the action because what's described by the mechanics doesn't make sense.</p><p></p><p>No matter what example I provide, you will find some "reasonable" explanation, but do you want to have to do that every time the power is used, and for every other "non simulationist' power? Can I imagine how a halfling gets a standing ogre to charge 20 feet away from the halfling by being tricky? Yes. Do I want to keep coming up with explanations every time he does this, over and over and over, because no one bothered to add "for creatures of your size or smaller" into the power description? No. Do I hope that we're missing key pieces of the puzzle and this isn't how it's going to really work? Yes.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4066638, member: 1054"] The problem is, when the game begins to strain creduility, even in fantasy, people stop having fun, because they're reminded how artificial the game is. It's like the "Steal his pants" scene in "The Gamers". If characters constantly do things which are nonsensical even in the context of the game world, it's a powerful immersion breaker. That almost anything can be justified by sufficient imagination doesn't mean that it's not a problem to have to constantly 'reimagine' the action because what's described by the mechanics doesn't make sense. No matter what example I provide, you will find some "reasonable" explanation, but do you want to have to do that every time the power is used, and for every other "non simulationist' power? Can I imagine how a halfling gets a standing ogre to charge 20 feet away from the halfling by being tricky? Yes. Do I want to keep coming up with explanations every time he does this, over and over and over, because no one bothered to add "for creatures of your size or smaller" into the power description? No. Do I hope that we're missing key pieces of the puzzle and this isn't how it's going to really work? Yes. [/QUOTE]
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