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Ampersand: Sneak Attack
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4067132" data-attributes="member: 5143"><p>True, but it provides more predictability which makes for a better experience. It may be fun to roll max hitpoints and be "that fighter who has 30 more hitpoints than the other fighter in the group", but it isn't nearly as much fun for the OTHER fighter who nearly dies every session because he doesn't have enough hitpoints to survive the damage being put out by the more powerful creatures the DM is using since lowered power ones posed no threat at all to the fighter with max hitpoints.</p><p></p><p>The difference at 30th level between a creature with 50 hitdice and 20 con rolling average(475) and one rolling 80% of max(570) to a group that does 50 damage average per round is another 2 rounds worth of combat against the creature. With a couple of save or dies or enough damage output that can make the difference between no one dying at all and a TPK(or at least a death or two).</p><p></p><p>I want the ability to predict with fairly high accuracy if a creature will be appropriate for a party or not. If the players roll for hitpoints or the monsters roll for hit points any estimate of difficulty can go out the window.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4067132, member: 5143"] True, but it provides more predictability which makes for a better experience. It may be fun to roll max hitpoints and be "that fighter who has 30 more hitpoints than the other fighter in the group", but it isn't nearly as much fun for the OTHER fighter who nearly dies every session because he doesn't have enough hitpoints to survive the damage being put out by the more powerful creatures the DM is using since lowered power ones posed no threat at all to the fighter with max hitpoints. The difference at 30th level between a creature with 50 hitdice and 20 con rolling average(475) and one rolling 80% of max(570) to a group that does 50 damage average per round is another 2 rounds worth of combat against the creature. With a couple of save or dies or enough damage output that can make the difference between no one dying at all and a TPK(or at least a death or two). I want the ability to predict with fairly high accuracy if a creature will be appropriate for a party or not. If the players roll for hitpoints or the monsters roll for hit points any estimate of difficulty can go out the window. [/QUOTE]
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