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Ampersand: Sneak Attack
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<blockquote data-quote="Gimby" data-source="post: 4067189" data-attributes="member: 49875"><p>One other factor in more predictable hitpoints is that it also ensures that you can ensure you actually get to play the character you want to. </p><p></p><p>For example, what if you and another player wanted to play a pair of brothers who were fighters - one wanted to be the tough, physical one while the other wanted to play the skinny one, focused on protecting his own fragile hide.</p><p></p><p>Tough Guy </p><p>STR 16</p><p>DEX 12</p><p>CON 16</p><p>INT 8</p><p>WIS 8</p><p>CHA 8</p><p></p><p>Taking Power Attack and similar feats</p><p></p><p>Skinny guy</p><p>STR 12</p><p>DEX 14</p><p>CON 10</p><p>INT 14</p><p>WIS 12</p><p>CHA 12</p><p></p><p>Taking the Expertise chain.</p><p></p><p>What if Skinny Guy gets 10s on his hit dice and Tough Guy gets 1s?</p><p></p><p>By level 5 Tough guy only has 29hp while Skinny Guy has 60. </p><p></p><p>Extreme case, but now neither of them are getting to play their desired characters. You could say that this is interesting character development and they should roleplay appropriately but it does mean that they have to dump their concepts. In many ways, getting your character concept killed is worse than getting the actual character killed.</p><p></p><p>Getting your character concept killed by errors that character made in play? Fine. Paladins have been falling since forever because of this. Get your character concept killed by a roll that is meant to improve your character? That there is no way to avoid? Rubbish.</p></blockquote><p></p>
[QUOTE="Gimby, post: 4067189, member: 49875"] One other factor in more predictable hitpoints is that it also ensures that you can ensure you actually get to play the character you want to. For example, what if you and another player wanted to play a pair of brothers who were fighters - one wanted to be the tough, physical one while the other wanted to play the skinny one, focused on protecting his own fragile hide. Tough Guy STR 16 DEX 12 CON 16 INT 8 WIS 8 CHA 8 Taking Power Attack and similar feats Skinny guy STR 12 DEX 14 CON 10 INT 14 WIS 12 CHA 12 Taking the Expertise chain. What if Skinny Guy gets 10s on his hit dice and Tough Guy gets 1s? By level 5 Tough guy only has 29hp while Skinny Guy has 60. Extreme case, but now neither of them are getting to play their desired characters. You could say that this is interesting character development and they should roleplay appropriately but it does mean that they have to dump their concepts. In many ways, getting your character concept killed is worse than getting the actual character killed. Getting your character concept killed by errors that character made in play? Fine. Paladins have been falling since forever because of this. Get your character concept killed by a roll that is meant to improve your character? That there is no way to avoid? Rubbish. [/QUOTE]
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