Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ampersand: Sneak Attack
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry" data-source="post: 4067591" data-attributes="member: 158"><p>More than that -- in Book of Nine Swords, they explain it that when you use a maneuver, you wind up slightly out of position to try it again, or you've had to concentrate and focus your energies in doing it, and it takes a short while to get your focus back, to move back into position, or to get back in a position where it will work again. Add that to the "enemies saw you do it" maneuver, and it offers enough explanations why it won't work. After all, if you kidney punch someone in a fight, they likely won't be in position to just stand there and let you keep doing it over and over in the same place -- they're moving, ducking, weaving, etc. and that "blade twist" you just happened to be in the right place for at that time. Maybe the opportunity will come up again in a minute, but not right now.</p><p></p><p>Ultimately, ALL game mechanics have to be taken on "suspension of disbelief", just like most all movies or other entertainments. Why can't you hire a lawyer in monopoly to fight your arrest and going to jail? Why does rolling dice three times automatically spring you whether you succeed or not? Why couldn't Gandalf just call some of his eagle buddies and have Frodo drop the ring into Mount doom that same afternoon? Same idea -- you have to build justifications for why the "fun" route needs to be taken.</p></blockquote><p></p>
[QUOTE="Henry, post: 4067591, member: 158"] More than that -- in Book of Nine Swords, they explain it that when you use a maneuver, you wind up slightly out of position to try it again, or you've had to concentrate and focus your energies in doing it, and it takes a short while to get your focus back, to move back into position, or to get back in a position where it will work again. Add that to the "enemies saw you do it" maneuver, and it offers enough explanations why it won't work. After all, if you kidney punch someone in a fight, they likely won't be in position to just stand there and let you keep doing it over and over in the same place -- they're moving, ducking, weaving, etc. and that "blade twist" you just happened to be in the right place for at that time. Maybe the opportunity will come up again in a minute, but not right now. Ultimately, ALL game mechanics have to be taken on "suspension of disbelief", just like most all movies or other entertainments. Why can't you hire a lawyer in monopoly to fight your arrest and going to jail? Why does rolling dice three times automatically spring you whether you succeed or not? Why couldn't Gandalf just call some of his eagle buddies and have Frodo drop the ring into Mount doom that same afternoon? Same idea -- you have to build justifications for why the "fun" route needs to be taken. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ampersand: Sneak Attack
Top