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<blockquote data-quote="Dalvyn" data-source="post: 4067635" data-attributes="member: 23138"><p>I agree that there is a problem there ... actually, I see 2 problems.</p><p></p><p>The first problem is whether or not it "makes sense" to have a once-per-encounter or once-per-day restriction on those powers. I, for one, do not like having such a restriction in the rule when the restriction does not exist in my "imaginary world". Others do not mind (as pointed out by Henry above), so I guess that part is subjective.</p><p></p><p>The second problem I see with setting rule restrictions that are not based on the "physics" of the imaginary world is that it forces players and DMs to memorize those unnatural restrictions. In this particular case, players and DMs will have to memorize that Crimson Edge is usable once per day, and that Torturous Strike is usable once per encounter. Those restrictions do not follow from what those powers are, and thus need to be memorized on their own.</p><p></p><p>Compare it with, for example, the restriction in 3.5 that you have to move at least 10 feet when you charge. That kind of restriction "makes sense": if you do not move, you just can't charge. Note that I'm not saying that 3.5 had no restrictions that needed to be memorized; I'm only pointing out that, based on that thief preview, there will be more memorizing to do in 4E. Either more memorizing (which is bad), or more looking in the book during the game (which is equally bad).</p></blockquote><p></p>
[QUOTE="Dalvyn, post: 4067635, member: 23138"] I agree that there is a problem there ... actually, I see 2 problems. The first problem is whether or not it "makes sense" to have a once-per-encounter or once-per-day restriction on those powers. I, for one, do not like having such a restriction in the rule when the restriction does not exist in my "imaginary world". Others do not mind (as pointed out by Henry above), so I guess that part is subjective. The second problem I see with setting rule restrictions that are not based on the "physics" of the imaginary world is that it forces players and DMs to memorize those unnatural restrictions. In this particular case, players and DMs will have to memorize that Crimson Edge is usable once per day, and that Torturous Strike is usable once per encounter. Those restrictions do not follow from what those powers are, and thus need to be memorized on their own. Compare it with, for example, the restriction in 3.5 that you have to move at least 10 feet when you charge. That kind of restriction "makes sense": if you do not move, you just can't charge. Note that I'm not saying that 3.5 had no restrictions that needed to be memorized; I'm only pointing out that, based on that thief preview, there will be more memorizing to do in 4E. Either more memorizing (which is bad), or more looking in the book during the game (which is equally bad). [/QUOTE]
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