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Ampersand: Sneak Attack
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4067714" data-attributes="member: 710"><p>Well, who says he did really accept that? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (And then there is the fact Fighters who by chance pr bad luck happen to take the feat get only one use per 4 levels...)</p><p></p><p>If you want to find a in-gameworld logic for these powers, here's my take:</p><p>At Will/Per Encounter/Per Day is a shorthand description for the likelihood of a certain situation coming up and an appropriate maneuver working. An At Will power is something easily done as long as the base conditions are met. Once you learned the technique, you can repeat it often.</p><p>Per Encounter powers are a little more difficult. It's not just knowledge, it's good timing and some luck. Per Day is fiendishly difficult. Even if you trained a lot in it, you still need a lot of luck. It's really hard to get the coordination right, and find the right situation to use it.</p><p></p><p>The remaining thing to explain is why a character can have the "luck" required to use a per encounter or per day exactly when he wants to. In this case, we need to distinguish player and character. The character is just doing the best he can do. But the player has some control about his in-game luck in regards to the power. It's the player who decides to give his character the luck he needs. </p><p>This explanation does not yet rely on other in-game metaphysics besides luck. For arcane or divine spellcasting, it's probably less luck and more "achieving the right state of mind". This might also be the case for martial maneuvers. </p><p>(Remember: There is no "magic power source". Martial can also be "magic", it's just magic different from fireballs and prayers... A 5'8 tall human winning a fight against a 20' dragon or 12 Goblin warriors is anything but mundane...)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4067714, member: 710"] Well, who says he did really accept that? :) (And then there is the fact Fighters who by chance pr bad luck happen to take the feat get only one use per 4 levels...) If you want to find a in-gameworld logic for these powers, here's my take: At Will/Per Encounter/Per Day is a shorthand description for the likelihood of a certain situation coming up and an appropriate maneuver working. An At Will power is something easily done as long as the base conditions are met. Once you learned the technique, you can repeat it often. Per Encounter powers are a little more difficult. It's not just knowledge, it's good timing and some luck. Per Day is fiendishly difficult. Even if you trained a lot in it, you still need a lot of luck. It's really hard to get the coordination right, and find the right situation to use it. The remaining thing to explain is why a character can have the "luck" required to use a per encounter or per day exactly when he wants to. In this case, we need to distinguish player and character. The character is just doing the best he can do. But the player has some control about his in-game luck in regards to the power. It's the player who decides to give his character the luck he needs. This explanation does not yet rely on other in-game metaphysics besides luck. For arcane or divine spellcasting, it's probably less luck and more "achieving the right state of mind". This might also be the case for martial maneuvers. (Remember: There is no "magic power source". Martial can also be "magic", it's just magic different from fireballs and prayers... A 5'8 tall human winning a fight against a 20' dragon or 12 Goblin warriors is anything but mundane...) [/QUOTE]
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