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Ampersand: Sneak Attack
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<blockquote data-quote="Lizard" data-source="post: 4067730" data-attributes="member: 1054"><p>While I agree with the problem of per encounter/per day powers needing some believable fluff text to justify them, I do not think the AW/PE/PD is especially confusing if you're already used to D&D levels of complexity. (I consider D&D mid-crunch; GURPS and HERO are high crunch, Amber is low crunch. WOD is about on par w/D&D, maybe a bit lower-crunch. Just so you know my definitions.)</p><p></p><p>3x has a lot of different times for abilities: spell slots, spell points, X per day, etc. Barbarian rage is per day, but lasts for X rounds, and then you're fatigued "for the current encounter". Some powers last for one attack; others for all the attacks you make in a round. I'll put my 3e grognard ranking against anyone, but there is a confusing mess of rules on a power-by-power basis, and while I do not think AW/PE/PD is the best solution, using one consistent set of rules for all powers is a good idea. (Kind of like how there are set ranges for spells in 3e -- touch,short, medium, long, as opposed to each spell having its own unique range to be learned, as in 1/2e.)</p><p></p><p>On your character sheet, you will write:At Will Powers, PE Powers, PD Powers. Check off the latter two as you use them. Really, no different than keeping track of which spells you cast. A Barbarian/Sorcerer (I played one) keeps track of spell slots and rages, for example, and it's not especially confusing.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4067730, member: 1054"] While I agree with the problem of per encounter/per day powers needing some believable fluff text to justify them, I do not think the AW/PE/PD is especially confusing if you're already used to D&D levels of complexity. (I consider D&D mid-crunch; GURPS and HERO are high crunch, Amber is low crunch. WOD is about on par w/D&D, maybe a bit lower-crunch. Just so you know my definitions.) 3x has a lot of different times for abilities: spell slots, spell points, X per day, etc. Barbarian rage is per day, but lasts for X rounds, and then you're fatigued "for the current encounter". Some powers last for one attack; others for all the attacks you make in a round. I'll put my 3e grognard ranking against anyone, but there is a confusing mess of rules on a power-by-power basis, and while I do not think AW/PE/PD is the best solution, using one consistent set of rules for all powers is a good idea. (Kind of like how there are set ranges for spells in 3e -- touch,short, medium, long, as opposed to each spell having its own unique range to be learned, as in 1/2e.) On your character sheet, you will write:At Will Powers, PE Powers, PD Powers. Check off the latter two as you use them. Really, no different than keeping track of which spells you cast. A Barbarian/Sorcerer (I played one) keeps track of spell slots and rages, for example, and it's not especially confusing. [/QUOTE]
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