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<blockquote data-quote="Professor Phobos" data-source="post: 4067814" data-attributes="member: 18883"><p>I'm not saying it is a problem!</p><p></p><p>I am saying no one should complain their dog cannot shoot laser beams from its eyes, because that is not part of the "dog package", it wasn't what Canines of the Coast intended from their "dog" model.</p><p></p><p>I am saying that whenever one these previews shows up, people say "Ugh! That is so broken! I want the game to do X!" and then someone says "Well just make this change and it does X" and then someone says "Why should I fix this broken game! HATE! HATE! HATE!"</p><p></p><p>I am saying that there is a difference between:</p><p></p><p>1. It does not perform its intended function.</p><p>2. It does not perform the function I desire.</p><p></p><p>A game system is broken when the rules don't even produce the result the game designers wanted out of the rules, or there are glaring omissions, etc. </p><p></p><p>A game system that has to be house-ruled to <em>fit the particular tastes of a specific individual or group</em> is not broken. You are not "fixing" the game with this sort of house rule. You are <em>customizing</em> it. </p><p></p><p>A better counter-argument is the level of customization becomes so great as to make it not worth your time. That's fine. But people keep complaining that their dog can't breathe fire and it is making me crazy.</p><p></p><p>I just wish the naysayers didn't get so damn hostile over customization suggestions.</p></blockquote><p></p>
[QUOTE="Professor Phobos, post: 4067814, member: 18883"] I'm not saying it is a problem! I am saying no one should complain their dog cannot shoot laser beams from its eyes, because that is not part of the "dog package", it wasn't what Canines of the Coast intended from their "dog" model. I am saying that whenever one these previews shows up, people say "Ugh! That is so broken! I want the game to do X!" and then someone says "Well just make this change and it does X" and then someone says "Why should I fix this broken game! HATE! HATE! HATE!" I am saying that there is a difference between: 1. It does not perform its intended function. 2. It does not perform the function I desire. A game system is broken when the rules don't even produce the result the game designers wanted out of the rules, or there are glaring omissions, etc. A game system that has to be house-ruled to [I]fit the particular tastes of a specific individual or group[/I] is not broken. You are not "fixing" the game with this sort of house rule. You are [i]customizing[/I] it. A better counter-argument is the level of customization becomes so great as to make it not worth your time. That's fine. But people keep complaining that their dog can't breathe fire and it is making me crazy. I just wish the naysayers didn't get so damn hostile over customization suggestions. [/QUOTE]
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