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Ampersand: Sneak Attack
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<blockquote data-quote="Fallen Seraph" data-source="post: 4068095" data-attributes="member: 57894"><p>Yup WoD does though instead of per-encounter they use "per-scene"</p><p></p><p>In their two definitions (the first is from the lexicon):</p><p></p><p>"<strong>Scene:</strong> A division of time based on drama, such as the end of one plot point and the beginning of another. Whenever a character leaves a location where a dramatic event has occurred, or when a combat has ended, the current scene usually ends and the next one begins."</p><p></p><p>"<strong>Scene:</strong> A scene in a roleplaying game resembles a scene in a theatrical play. Your Storyteller sets the stage, and the players take their roles. The scene evolves in one location and usually encompasses a single, specific event. The flow of time within a scene may vary greatly. It may be played out in turns, it may run parallel to real time, or your Storyteller and fellow players may choose to fast-forward through parts of it, so long as the location and general events do not change. </p><p></p><p>For example, a scene may begin with combat, which is measured in turns. It may then slip back into real time as your characters discuss what to do with the corpses they've created. After a fast-forward through loading the bodies onto a truck, the scene may return to real time as your characters argue over who will drive. All events occur in the same scene, at the same location, but time warps throughout to focus on the fun and important parts. Your Storyteller determines when one scene ends and when another begins."</p><p></p><p>The use of a scene is brought up throughout the rules book, so it goes beyond just powers and is used for a variety of effects both in ways that affect the characters as well as the pace of the game itself.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4068095, member: 57894"] Yup WoD does though instead of per-encounter they use "per-scene" In their two definitions (the first is from the lexicon): "[B]Scene:[/B] A division of time based on drama, such as the end of one plot point and the beginning of another. Whenever a character leaves a location where a dramatic event has occurred, or when a combat has ended, the current scene usually ends and the next one begins." "[B]Scene:[/B] A scene in a roleplaying game resembles a scene in a theatrical play. Your Storyteller sets the stage, and the players take their roles. The scene evolves in one location and usually encompasses a single, specific event. The flow of time within a scene may vary greatly. It may be played out in turns, it may run parallel to real time, or your Storyteller and fellow players may choose to fast-forward through parts of it, so long as the location and general events do not change. For example, a scene may begin with combat, which is measured in turns. It may then slip back into real time as your characters discuss what to do with the corpses they've created. After a fast-forward through loading the bodies onto a truck, the scene may return to real time as your characters argue over who will drive. All events occur in the same scene, at the same location, but time warps throughout to focus on the fun and important parts. Your Storyteller determines when one scene ends and when another begins." The use of a scene is brought up throughout the rules book, so it goes beyond just powers and is used for a variety of effects both in ways that affect the characters as well as the pace of the game itself. [/QUOTE]
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