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Ampersand: Sneak Attack
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 4068334" data-attributes="member: 54843"><p>Meh, I'm thinking a lot of our problems come from old habit and that infamous wariness of anything new.</p><p></p><p>Vancian magic is an incredibly silly system, as many have pointed out. But over 20+ years, we've all gotten used to it and even refined the definition in extremely convoluted ways to pacify the "simulationists." (How do 3.5e wizard spells work, again? The wizard <em>knows</em> the spells he's learned, except he needs his book to prepare them, and once he casts them he doesn't actually forget them, but still doesn't know how to cast them again...)</p><p></p><p>If we have to justify per-encounter powers but no longer have to justify Vancian spell memorization, I'll consider it a more than even trade in terms of "verisimilitude." </p><p></p><p>That being said:</p><p></p><p></p><p></p><p>I don't think this works, because it opens up a gap between player knowledge and character knowledge of the characters' readiness. For example, let's say the party is fully healed but has blown all its daily powers, and is considering whether to press on to the BBEG (whose camp is only another mile or so away) or to sleep first. The best tactical choice is to rest and restore their dailies, of course. But if we're using Mustrum's in-game justification that I quoted, the characters have no way of KNOWING that they won't "get lucky enough" to use their daily powers again (although of course the players do). What's the rogue gonna say - "Hey guys, I think we should stop for the night, I've used up my allotment of luck for the day"?</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 4068334, member: 54843"] Meh, I'm thinking a lot of our problems come from old habit and that infamous wariness of anything new. Vancian magic is an incredibly silly system, as many have pointed out. But over 20+ years, we've all gotten used to it and even refined the definition in extremely convoluted ways to pacify the "simulationists." (How do 3.5e wizard spells work, again? The wizard [i]knows[/i] the spells he's learned, except he needs his book to prepare them, and once he casts them he doesn't actually forget them, but still doesn't know how to cast them again...) If we have to justify per-encounter powers but no longer have to justify Vancian spell memorization, I'll consider it a more than even trade in terms of "verisimilitude." That being said: I don't think this works, because it opens up a gap between player knowledge and character knowledge of the characters' readiness. For example, let's say the party is fully healed but has blown all its daily powers, and is considering whether to press on to the BBEG (whose camp is only another mile or so away) or to sleep first. The best tactical choice is to rest and restore their dailies, of course. But if we're using Mustrum's in-game justification that I quoted, the characters have no way of KNOWING that they won't "get lucky enough" to use their daily powers again (although of course the players do). What's the rogue gonna say - "Hey guys, I think we should stop for the night, I've used up my allotment of luck for the day"? [/QUOTE]
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