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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4069804" data-attributes="member: 710"><p>Cadfan should have said: It's like with the Ranger, but totally different and better. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It's like writing "A Fighter can take Weapon Focus (longsword), Weapon Specialization (Longsword), Improved Critical (Longsword) and Superior Weapon Focus (Longsword) and Superior Weapon Specialization (Longsword)</p><p>That's a 3.5 build - but a very simple one, some probably most players will work out quickly. </p><p>It's probably also one that will turn out to be boring if used too often. But for your first character, why not make something standard? Leave the Githzerai Half Dragon Monk with Vow of Poverty for later, when the standard option begin to feel bland.</p><p></p><p>Apparently, playtest results showed that the "build options" in 4E weren't as obvious as they were in 3.0. Probably because there are even more powers to select. So they decided to present some simple builds. If the power lists per levels are just 1/4 of the size of the possible arcane spells of one level in 3.x, people really need a few pointers to figure out what to do... </p><p>Too many options makes it hard to get into anything. Once you understand the basics, you can ignore builds and choose abilities to make your own, unique character.</p><p></p><p>One of the things WotC is aiming at is "accessibility". People should find it easy to get into the game. All the complex stuff experienced players love to learn and explore is still there, but you don't have to go into the details until you feel ready to do so.</p><p></p><p>How often did you get a new, inexperienced player in your group? How often did you pregenerate a character, how much time did you spend on explaining the characters options? We didn't have that many in the past 5 years, but we had some. And it always took a lot of time. That's okay if there is a group of experienced players around to help you. But imagine having to do this stuff on your own...</p><p></p><p>Man, when I remember starting to play Shadowrun 3rd edition (3.01D) - How much I simply didn't get until I played a few sessions? How much did I misunderstood stuff written in the book! How little did I understood how things would work together in the game...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4069804, member: 710"] Cadfan should have said: It's like with the Ranger, but totally different and better. :) It's like writing "A Fighter can take Weapon Focus (longsword), Weapon Specialization (Longsword), Improved Critical (Longsword) and Superior Weapon Focus (Longsword) and Superior Weapon Specialization (Longsword) That's a 3.5 build - but a very simple one, some probably most players will work out quickly. It's probably also one that will turn out to be boring if used too often. But for your first character, why not make something standard? Leave the Githzerai Half Dragon Monk with Vow of Poverty for later, when the standard option begin to feel bland. Apparently, playtest results showed that the "build options" in 4E weren't as obvious as they were in 3.0. Probably because there are even more powers to select. So they decided to present some simple builds. If the power lists per levels are just 1/4 of the size of the possible arcane spells of one level in 3.x, people really need a few pointers to figure out what to do... Too many options makes it hard to get into anything. Once you understand the basics, you can ignore builds and choose abilities to make your own, unique character. One of the things WotC is aiming at is "accessibility". People should find it easy to get into the game. All the complex stuff experienced players love to learn and explore is still there, but you don't have to go into the details until you feel ready to do so. How often did you get a new, inexperienced player in your group? How often did you pregenerate a character, how much time did you spend on explaining the characters options? We didn't have that many in the past 5 years, but we had some. And it always took a lot of time. That's okay if there is a group of experienced players around to help you. But imagine having to do this stuff on your own... Man, when I remember starting to play Shadowrun 3rd edition (3.01D) - How much I simply didn't get until I played a few sessions? How much did I misunderstood stuff written in the book! How little did I understood how things would work together in the game... [/QUOTE]
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