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Ampersand: Sneak Attack
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<blockquote data-quote="Ahglock" data-source="post: 4070421" data-attributes="member: 56725"><p>Um yeah, and again that explanation only works so far. Lets say pelvis kick is a special per encounter maneuver. People get the idea that kicking Bob in the pelvis 12 times in a row is a bit hard to buy. And they get the per encounter part for this style of explanation when it is appropriate. But its even harder to buy that he couldn't do the pelvis kick 15 seconds later on Joe who didn't even see the first pelvis kick. But mysteriously if Joe was in the 2nd room you could pelvis kick him 1 minute later. </p><p></p><p>If you want location based moves and trick moves limited so they aren't used over and over again, make it so there would be a reason why the PC wouldn't try it. Make them at will but flag them as trick/called shot moves. Say anytime someone is struck by moves like pelvis kick they get +5 to there AC to try to avoid another pelvis kick from the same opponent in the encounter. Each use of pelvis kick against the target increases the targets Ac to avoid that move by an additional +5. Anyone who perceives the pelvis kick style moves taking place gains a +5 to there Ac to block it, but it does not stack due to additional viewings.</p></blockquote><p></p>
[QUOTE="Ahglock, post: 4070421, member: 56725"] Um yeah, and again that explanation only works so far. Lets say pelvis kick is a special per encounter maneuver. People get the idea that kicking Bob in the pelvis 12 times in a row is a bit hard to buy. And they get the per encounter part for this style of explanation when it is appropriate. But its even harder to buy that he couldn't do the pelvis kick 15 seconds later on Joe who didn't even see the first pelvis kick. But mysteriously if Joe was in the 2nd room you could pelvis kick him 1 minute later. If you want location based moves and trick moves limited so they aren't used over and over again, make it so there would be a reason why the PC wouldn't try it. Make them at will but flag them as trick/called shot moves. Say anytime someone is struck by moves like pelvis kick they get +5 to there AC to try to avoid another pelvis kick from the same opponent in the encounter. Each use of pelvis kick against the target increases the targets Ac to avoid that move by an additional +5. Anyone who perceives the pelvis kick style moves taking place gains a +5 to there Ac to block it, but it does not stack due to additional viewings. [/QUOTE]
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