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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4070813" data-attributes="member: 710"><p>In stats, maybe. But rest assured that the fighters would have played very differently - unless everyone took exactly the same feats. </p><p></p><p>The reason why fighter ability scores will look so similar is because it is very obvious which stats are important and you need to focus on. There is little point in Wisdom or Charisma, and Int is only needed for a few builds. Dex for a fighter going for heavy armor is not required, so that leaves Strength and Con. It's just to easy to create the "optimum" build.</p><p></p><p>Rolled stats hide this pretty well, but if you look at the priorities players pick, they are the same as with point buy. Yeah, you might have one Fighter with a Strength 16 and Con 14, and one Fighter with Strength 17 and one with Con12, but the tendencies are still the same, and anyone except those looking at the stats will not see the big difference. </p><p></p><p>It's really something that looks noteable on paper, but is hardly in play. </p><p>If a class relies on more ability scores and it's important to choose a focus - and it's "okay" to prioritize your abilities differently, point buy will also result in very different abilty score distributions. The classes in 3.x coming closest to these are Paladin and Monk - but there, prioritizing is very hard, since you really need all the stats they require. It's not really as if it's okay for a Monk to focus more on Dex instead of Wis, or a Paladin to focus more on Cha then Str. If you can't afford both, you're playing an inferior character, not just one with a different focus.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4070813, member: 710"] In stats, maybe. But rest assured that the fighters would have played very differently - unless everyone took exactly the same feats. The reason why fighter ability scores will look so similar is because it is very obvious which stats are important and you need to focus on. There is little point in Wisdom or Charisma, and Int is only needed for a few builds. Dex for a fighter going for heavy armor is not required, so that leaves Strength and Con. It's just to easy to create the "optimum" build. Rolled stats hide this pretty well, but if you look at the priorities players pick, they are the same as with point buy. Yeah, you might have one Fighter with a Strength 16 and Con 14, and one Fighter with Strength 17 and one with Con12, but the tendencies are still the same, and anyone except those looking at the stats will not see the big difference. It's really something that looks noteable on paper, but is hardly in play. If a class relies on more ability scores and it's important to choose a focus - and it's "okay" to prioritize your abilities differently, point buy will also result in very different abilty score distributions. The classes in 3.x coming closest to these are Paladin and Monk - but there, prioritizing is very hard, since you really need all the stats they require. It's not really as if it's okay for a Monk to focus more on Dex instead of Wis, or a Paladin to focus more on Cha then Str. If you can't afford both, you're playing an inferior character, not just one with a different focus. [/QUOTE]
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