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Ampersand: Sneak Attack
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<blockquote data-quote="Lizard" data-source="post: 4072260" data-attributes="member: 1054"><p>I can think of many circumstances where it will be worth it. Nothing says the rogue has to use his best weapon, after all. Depending on other factors, taking 1d6 from a rogue to get a 'free' 20 foot move precisely where you most need to be can be well worth it. Hell, it can be used to escape the monster who is about to do way more damage to you than the rogue could...</p><p></p><p>Players are like the dinos in Jurassic Park. They find a way. If a rule can be broken, it will be. If a power can be used in an unintended way, it will be. </p><p></p><p>I'm pretty sure that the developers of City of Heroes didn't intend for the teleport power set to be used to create macro controlled characters called 'Taximan1', but that's what happened. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (And if you ever want to talk about unintended consequences in game design, I've got one word for you: Holocron Macro Dancers.)</p><p></p><p>Maybe this IS an intended use. Maybe they want players to be clever and tricky and use powers in wholly unexpected ways, and the game is built to handle it. If so, good design.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4072260, member: 1054"] I can think of many circumstances where it will be worth it. Nothing says the rogue has to use his best weapon, after all. Depending on other factors, taking 1d6 from a rogue to get a 'free' 20 foot move precisely where you most need to be can be well worth it. Hell, it can be used to escape the monster who is about to do way more damage to you than the rogue could... Players are like the dinos in Jurassic Park. They find a way. If a rule can be broken, it will be. If a power can be used in an unintended way, it will be. I'm pretty sure that the developers of City of Heroes didn't intend for the teleport power set to be used to create macro controlled characters called 'Taximan1', but that's what happened. :) (And if you ever want to talk about unintended consequences in game design, I've got one word for you: Holocron Macro Dancers.) Maybe this IS an intended use. Maybe they want players to be clever and tricky and use powers in wholly unexpected ways, and the game is built to handle it. If so, good design. [/QUOTE]
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