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Ampersand: Sneak Attack
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<blockquote data-quote="Lizard" data-source="post: 4072293" data-attributes="member: 1054"><p>Then you need to explain why it's impossible, why they can move an unwilling monster 4 squares but not a willing ally. (And if said ally is mind-controlled and thus a 'foe', can you use the power THEN?)</p><p></p><p>The more you have to special-case things, the more the game intrudes upon the game, if you get my drift.</p><p></p><p>Let's assume there are powers that let you get a healing surge once per encounter when you're damaged. Let's also assume that there are talents or feats which let you do something with a healing surge other than heal -- such as remove an ongoing condition. Neither of these is unlikely from what we've seen. There would, then, likely be many situation where you'd want to do just a little damage to a friend to trigger a condition. Perhaps your warlord has a great power he can only use if Bloodied, and he's just a few hit points shy, and his initiative is next...</p><p></p><p>Saying that all of your friends have magical forcefields that make them immune to your attacks is idiotic (and I've seen nothing in 4e to indicate this is so -- indeed, the justly reviled 'Golden Wyvern Adept' feat is designed to let you save your friends from your fireballs). So assume that teammates *will* use thei abilities on each other to give the group tactical advantage, and plan accordingly -- and hope the 4e designers did, too. (Cause if this thing didn't show up in playtest, playtest was botched.)</p></blockquote><p></p>
[QUOTE="Lizard, post: 4072293, member: 1054"] Then you need to explain why it's impossible, why they can move an unwilling monster 4 squares but not a willing ally. (And if said ally is mind-controlled and thus a 'foe', can you use the power THEN?) The more you have to special-case things, the more the game intrudes upon the game, if you get my drift. Let's assume there are powers that let you get a healing surge once per encounter when you're damaged. Let's also assume that there are talents or feats which let you do something with a healing surge other than heal -- such as remove an ongoing condition. Neither of these is unlikely from what we've seen. There would, then, likely be many situation where you'd want to do just a little damage to a friend to trigger a condition. Perhaps your warlord has a great power he can only use if Bloodied, and he's just a few hit points shy, and his initiative is next... Saying that all of your friends have magical forcefields that make them immune to your attacks is idiotic (and I've seen nothing in 4e to indicate this is so -- indeed, the justly reviled 'Golden Wyvern Adept' feat is designed to let you save your friends from your fireballs). So assume that teammates *will* use thei abilities on each other to give the group tactical advantage, and plan accordingly -- and hope the 4e designers did, too. (Cause if this thing didn't show up in playtest, playtest was botched.) [/QUOTE]
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