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Ampersand: Sneak Attack
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<blockquote data-quote="Greg K" data-source="post: 4073784" data-attributes="member: 5038"><p> <ul> <li data-xf-list-type="ul"><br /> <br /> Hey heretic, <br /> Are you coming over from the WOTC boards?<br /> <br /> Anyway, I don't see a problem. In my opinion, it should be riskier and more difficult to pull off maneuvers against those that are your equal or greater in combat ability. Against such opponent's, you should be doing so only out of desperation, to try an catch them off guard (think of a MMA fighter opening the round with a Muay Thai flying knee strike. It rarely works, but when it does it rocks the opponent or takes them out of the fight), or if you can get the opponent in an unfavorable position that you can take advantage. Therefore, you need to be wise when you use a big maneuver.<br /> <br /> a) set up the attack with a bluff or some maneuver. It might be difficult, but use action points to help you out.<br /> b) wait until creature does something that gives them an AC penalty <br /> c) if there is a condition track with penalties, wait until the creature is suffering penalties<br /> d) use another maneuver that can inflict a condition and take advantage of it<br /> e) have someone else can inflict a condition, take advantage<br /> <br /> and spend action points to increase you chance of success with the attack<br /> <br /> <br /> <br /> Again makes sense to me. When you outclass your opponents, you can take advantage of their relative or complete lack of skill. <br /> </li> </ul><p></p><p>I think whether or not a maneuver gets used it depends on the encounter. If the character is in a circumstance against a tough opponent and exchanging the whittling down of hps are unfavorable (e.g., a character getting low on hit points and/or having comrades falling in combat) may try a more desperate maneuver and spend action points to improve the attack. Otherwise, they are going to need to rely on teamwork to make pulling off maneuvers practical.</p><p> </p><p></p><p></p><p></p><p></p><p>Definitely different strokes. I don't see it or the math as needlessly complicated. As for b) I see the need for players to used maneuvers when appropriate circumstances present themselves or the need for players to use teamwork and/or creativity to create appropriate circumstances to try a maneuver.</p></blockquote><p></p>
[QUOTE="Greg K, post: 4073784, member: 5038"] [list] Hey heretic, Are you coming over from the WOTC boards? Anyway, I don't see a problem. In my opinion, it should be riskier and more difficult to pull off maneuvers against those that are your equal or greater in combat ability. Against such opponent's, you should be doing so only out of desperation, to try an catch them off guard (think of a MMA fighter opening the round with a Muay Thai flying knee strike. It rarely works, but when it does it rocks the opponent or takes them out of the fight), or if you can get the opponent in an unfavorable position that you can take advantage. Therefore, you need to be wise when you use a big maneuver. a) set up the attack with a bluff or some maneuver. It might be difficult, but use action points to help you out. b) wait until creature does something that gives them an AC penalty c) if there is a condition track with penalties, wait until the creature is suffering penalties d) use another maneuver that can inflict a condition and take advantage of it e) have someone else can inflict a condition, take advantage and spend action points to increase you chance of success with the attack Again makes sense to me. When you outclass your opponents, you can take advantage of their relative or complete lack of skill. [/list] I think whether or not a maneuver gets used it depends on the encounter. If the character is in a circumstance against a tough opponent and exchanging the whittling down of hps are unfavorable (e.g., a character getting low on hit points and/or having comrades falling in combat) may try a more desperate maneuver and spend action points to improve the attack. Otherwise, they are going to need to rely on teamwork to make pulling off maneuvers practical. Definitely different strokes. I don't see it or the math as needlessly complicated. As for b) I see the need for players to used maneuvers when appropriate circumstances present themselves or the need for players to use teamwork and/or creativity to create appropriate circumstances to try a maneuver. [/QUOTE]
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