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<blockquote data-quote="Scott_Rouse" data-source="post: 4655642" data-attributes="member: 51773"><p>So you guys saying you want some evil character stuff?</p><p></p><p></p><p> A while ago me and a co-worker were talking about the idea that sometimes "evil" is merely a matter of perspective. To humans, a shark that eats people off the beach may be bad or evil, but to the shark it is just doing what it does. Maybe orcs and giants are the same? Is it just in an orc's nature to attack and plunder villages. From the orc's perspective they are just being orcs and it the humans and dwarves are the bad guys. I thought this idea could create some interesting ideas for characters. In a simple sense I like to think of it as cowboys and indians (I know not to PC but it works). To the cowboys, it is the indians who are the savages that interfere in the cowboys "civilized" ways, although I would say now it is generally thought that the indians were the peaceful society who was pushed to the the point of warfare and sometime savagery. What if the this was the same with the struggle between races in D&D. What if the heroes thought they were doing good plundering dungeons and killing monsters only to later realize they were actually on the wrong side of the fight. I'll freely admit my initial thought was taken from WoW (Horde is not evil by nature, they are just on a different side of the same coin) but I think this notion could be fun in a D&D campaign.</p><p></p><p>I like the idea of the evil character who seeks redemption. What if halfway through a particular campaign the hero, who thought they were on a quest from a noble lord, starts to realize that they are actually working for a despot? Instead of working as hired heroes, they realize they are actually hired muscle beating up on the good guys. Could make for a fun and dynamic campaign as well as good character development as the PCs must seek true redemption from their victims and work to defeat their former employer.</p><p></p><p>Anyhow some random thoughts of mine triggered by the thread</p></blockquote><p></p>
[QUOTE="Scott_Rouse, post: 4655642, member: 51773"] So you guys saying you want some evil character stuff? A while ago me and a co-worker were talking about the idea that sometimes "evil" is merely a matter of perspective. To humans, a shark that eats people off the beach may be bad or evil, but to the shark it is just doing what it does. Maybe orcs and giants are the same? Is it just in an orc's nature to attack and plunder villages. From the orc's perspective they are just being orcs and it the humans and dwarves are the bad guys. I thought this idea could create some interesting ideas for characters. In a simple sense I like to think of it as cowboys and indians (I know not to PC but it works). To the cowboys, it is the indians who are the savages that interfere in the cowboys "civilized" ways, although I would say now it is generally thought that the indians were the peaceful society who was pushed to the the point of warfare and sometime savagery. What if the this was the same with the struggle between races in D&D. What if the heroes thought they were doing good plundering dungeons and killing monsters only to later realize they were actually on the wrong side of the fight. I'll freely admit my initial thought was taken from WoW (Horde is not evil by nature, they are just on a different side of the same coin) but I think this notion could be fun in a D&D campaign. I like the idea of the evil character who seeks redemption. What if halfway through a particular campaign the hero, who thought they were on a quest from a noble lord, starts to realize that they are actually working for a despot? Instead of working as hired heroes, they realize they are actually hired muscle beating up on the good guys. Could make for a fun and dynamic campaign as well as good character development as the PCs must seek true redemption from their victims and work to defeat their former employer. Anyhow some random thoughts of mine triggered by the thread [/QUOTE]
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