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Amulet of Health, Another Strong Item
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<blockquote data-quote="Dausuul" data-source="post: 6364426" data-attributes="member: 58197"><p>My issue is that the <em>amulet of health</em> is vastly better than <em>gauntlets of ogre power</em> or <em>headband of intellect</em>, yet they are the same rarity. The party is almost guaranteed to have somebody who'll see a huge hit point boost from the <em>amulet</em>, but it's unlikely anyone is going to get significant benefit from the <em>gauntlets</em> or <em>headband.</em></p><p><em></em></p><p><em></em>The value of an item that sets a stat to 19 depends on how much that stat is worth <em>as a secondary stat</em> (if it's your primary stat, you're unlikely to get more than +1 to your stat mod out of the deal). If it were up to me, I would say that the "19 stat" items for Strength, Intelligence, and Charisma should be uncommon; Dexterity and Wisdom should be rare; Constitution should be either rare or very rare.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6364426, member: 58197"] My issue is that the [I]amulet of health[/I] is vastly better than [I]gauntlets of ogre power[/I] or [I]headband of intellect[/I], yet they are the same rarity. The party is almost guaranteed to have somebody who'll see a huge hit point boost from the [I]amulet[/I], but it's unlikely anyone is going to get significant benefit from the [I]gauntlets[/I] or [I]headband. [/I]The value of an item that sets a stat to 19 depends on how much that stat is worth [i]as a secondary stat[/i] (if it's your primary stat, you're unlikely to get more than +1 to your stat mod out of the deal). If it were up to me, I would say that the "19 stat" items for Strength, Intelligence, and Charisma should be uncommon; Dexterity and Wisdom should be rare; Constitution should be either rare or very rare. [/QUOTE]
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