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Amusing dungeon ideas.
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<blockquote data-quote="marcelvdpol" data-source="post: 6974621" data-attributes="member: 6837387"><p>Press "X" to die, then let a player roll a d20 Die (get it?). </p><p></p><p>Other ideas:</p><p>* a dungeon that changes shape every time players enter a room (the doors slam shut and characters hear a rumbling sound).</p><p>* a trap filled dungeon where the hints and solutions to a lethal trap can be found inside the previous trap (written in obscure languages).</p><p>* massive dungeon with short cuts a la Dark Souls where you can open a passage that bypasses the parts of thr dungeon that have already been cleared.</p><p>* dungeon where gravity changes direction by levers, opening up parts of the dungeon where you need to walk on what were previously the side walls (makes mapping hellish but takes creativity of the dm to create this type of dungeon). </p><p>* dungeon where time flips between moving forward and backward. One round initiative order goes highest to lowest, next round lowest to highest.</p></blockquote><p></p>
[QUOTE="marcelvdpol, post: 6974621, member: 6837387"] Press "X" to die, then let a player roll a d20 Die (get it?). Other ideas: * a dungeon that changes shape every time players enter a room (the doors slam shut and characters hear a rumbling sound). * a trap filled dungeon where the hints and solutions to a lethal trap can be found inside the previous trap (written in obscure languages). * massive dungeon with short cuts a la Dark Souls where you can open a passage that bypasses the parts of thr dungeon that have already been cleared. * dungeon where gravity changes direction by levers, opening up parts of the dungeon where you need to walk on what were previously the side walls (makes mapping hellish but takes creativity of the dm to create this type of dungeon). * dungeon where time flips between moving forward and backward. One round initiative order goes highest to lowest, next round lowest to highest. [/QUOTE]
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