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<blockquote data-quote="moritheil" data-source="post: 2244920" data-attributes="member: 30610"><p>I will have to respectfully disagree with that. The rules are often so hair-splitting in detail that their writing implies to many people that they are absolute and comprehensive. The trouble, as I see it, is that WOTC decided to try to idiot proof some spells to avoid abuse (one person I know used to always claim he could use Create Water to create a gallon of water in someone's brain cavity, thereby instantly killing them), and in putting the details into their spells, skills, and feats, they opened up Pandora's proverbial box. One can never idiot proof against all manner of idiocy.</p><p></p><p>Patryn, for example, said:</p><p></p><p></p><p></p><p>But therein lies the problem. How close to the direction of movement should the jump be? 30 degrees? 45 degrees? 90 degrees? My most extreme example of 180 degrees? The rules are silent, not saying where to draw the line. And inevitably, somewhere, we will have a confrontation between someone who attempts some silly stunt like jumping backwards, and their hard-line DM, who rules that not even the slightest deviation is possible, and both sides will accuse the other of misinterpreting the rules.</p><p></p><p>I do not argue that the rules can be perfect, or that we should expect them to be. I instead wish to present this example to point out that taking things to their logical conclusion is satisfying to different degrees to different players.</p><p></p><p>And yet, on the EN Rules board, that is all we can do - take rules to their logical conclusions.</p></blockquote><p></p>
[QUOTE="moritheil, post: 2244920, member: 30610"] I will have to respectfully disagree with that. The rules are often so hair-splitting in detail that their writing implies to many people that they are absolute and comprehensive. The trouble, as I see it, is that WOTC decided to try to idiot proof some spells to avoid abuse (one person I know used to always claim he could use Create Water to create a gallon of water in someone's brain cavity, thereby instantly killing them), and in putting the details into their spells, skills, and feats, they opened up Pandora's proverbial box. One can never idiot proof against all manner of idiocy. Patryn, for example, said: But therein lies the problem. How close to the direction of movement should the jump be? 30 degrees? 45 degrees? 90 degrees? My most extreme example of 180 degrees? The rules are silent, not saying where to draw the line. And inevitably, somewhere, we will have a confrontation between someone who attempts some silly stunt like jumping backwards, and their hard-line DM, who rules that not even the slightest deviation is possible, and both sides will accuse the other of misinterpreting the rules. I do not argue that the rules can be perfect, or that we should expect them to be. I instead wish to present this example to point out that taking things to their logical conclusion is satisfying to different degrees to different players. And yet, on the EN Rules board, that is all we can do - take rules to their logical conclusions. [/QUOTE]
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