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Amusing/Un-Helpful Magic item idea help.
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<blockquote data-quote="Loren Pechtel" data-source="post: 5193872" data-attributes="member: 4679"><p>In the spirit of the ring of three washes:</p><p></p><p>The sword of dragonsleighing: If this sword strikes a dragon a wooden vehicle using runners appears behind the dragon and connected to it by two ropes leading to a collar on the dragon. The sleigh will crumble to dust after 1 turn, while it is in existence it slows the dragon by 10 and makes it one class less maneuverable.</p><p></p><p>The sword of dragonspraying: Any dragon hit by this for at least one point of damage will immediately use it's breath weapon (or one of them if it has multiple breath weapons) as an immediate action without regard to it's prior use of it's breath weapon and without affecting it's recharge timer. This sword will not work if wielded by a dragon.</p><p></p><p>The sword of dragonsaying: If this sword scores a touch attack on a dragon (note that it still needs to score a normal hit to inflict damage and the touch attack doesn't even need to be done with harmful force, you can tap it with the side of the blade or the like) the sword starts giving information on the dragon. The sword learns basically everything about the current state of the dragon and gets a knowledge (any sort whatsoever, including bardic) check at the to-hit DC to learn about it's history, relatives etc. It continues to say this information until it has exhausted it's knowledge. Additional hits on the *SAME* dragon do not cause it to start over but they do cause it to restate any information that has changed before it provides additional information. Hitting a different dragon makes it start over. Those which are part dragon are subject to it but there is a flat failure chance equal to the non-dragon blood of the target (and if it fails it won't work again on that target for 24 hours) and if it works the knowledge DC is likewise reduced by the percent of non-dragon blood.</p><p></p><p>The sword of dragonstraying: This has no effect on a non-mated dragon. A mated dragon gets it's normal resistances (use the to-hit roll as the DC), if it fails these it will seek to be unfaithful to it's mate at the earliest possible opportunity--should there be a way to do it it will seek an encounter even with the person attacking it.</p><p></p><p></p><p>The ring of three witches: This detects as a ring of three wishes except it exerts a magical compulsion on it's wielder never to actually use it. (Should this somehow be overcome it actually works. There is no save, though, so this is hard.) If the word "wish" is spoken within 30' of the ring three hostile witches of level 1 will appear and attack. Each additional time the word "wish" is spoken the witches will be one level higher than they were in the last attack. The witch level is reset to one if the ring gets a new owner.</p><p></p><p>The ring of three welches: This detects as a ring of three wishes but vanishes (teleport to a random, hidden location) if an attempt is made to use it. The next time the owner wins a bet the person they made the bet with will not pay up. (Note that this does apply to a lottery ticket or the like but not to something like poker where the money is already on the table rather than in the possession of the other party.) The next time there is such a bet of at least twice the value of the original it happens and then once more at twice the value again. Bets made to try to circumvent the curse will not trigger it.</p><p></p><p>Once the curse has been triggered removing the ring has no effect on it.</p></blockquote><p></p>
[QUOTE="Loren Pechtel, post: 5193872, member: 4679"] In the spirit of the ring of three washes: The sword of dragonsleighing: If this sword strikes a dragon a wooden vehicle using runners appears behind the dragon and connected to it by two ropes leading to a collar on the dragon. The sleigh will crumble to dust after 1 turn, while it is in existence it slows the dragon by 10 and makes it one class less maneuverable. The sword of dragonspraying: Any dragon hit by this for at least one point of damage will immediately use it's breath weapon (or one of them if it has multiple breath weapons) as an immediate action without regard to it's prior use of it's breath weapon and without affecting it's recharge timer. This sword will not work if wielded by a dragon. The sword of dragonsaying: If this sword scores a touch attack on a dragon (note that it still needs to score a normal hit to inflict damage and the touch attack doesn't even need to be done with harmful force, you can tap it with the side of the blade or the like) the sword starts giving information on the dragon. The sword learns basically everything about the current state of the dragon and gets a knowledge (any sort whatsoever, including bardic) check at the to-hit DC to learn about it's history, relatives etc. It continues to say this information until it has exhausted it's knowledge. Additional hits on the *SAME* dragon do not cause it to start over but they do cause it to restate any information that has changed before it provides additional information. Hitting a different dragon makes it start over. Those which are part dragon are subject to it but there is a flat failure chance equal to the non-dragon blood of the target (and if it fails it won't work again on that target for 24 hours) and if it works the knowledge DC is likewise reduced by the percent of non-dragon blood. The sword of dragonstraying: This has no effect on a non-mated dragon. A mated dragon gets it's normal resistances (use the to-hit roll as the DC), if it fails these it will seek to be unfaithful to it's mate at the earliest possible opportunity--should there be a way to do it it will seek an encounter even with the person attacking it. The ring of three witches: This detects as a ring of three wishes except it exerts a magical compulsion on it's wielder never to actually use it. (Should this somehow be overcome it actually works. There is no save, though, so this is hard.) If the word "wish" is spoken within 30' of the ring three hostile witches of level 1 will appear and attack. Each additional time the word "wish" is spoken the witches will be one level higher than they were in the last attack. The witch level is reset to one if the ring gets a new owner. The ring of three welches: This detects as a ring of three wishes but vanishes (teleport to a random, hidden location) if an attempt is made to use it. The next time the owner wins a bet the person they made the bet with will not pay up. (Note that this does apply to a lottery ticket or the like but not to something like poker where the money is already on the table rather than in the possession of the other party.) The next time there is such a bet of at least twice the value of the original it happens and then once more at twice the value again. Bets made to try to circumvent the curse will not trigger it. Once the curse has been triggered removing the ring has no effect on it. [/QUOTE]
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