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General Tabletop Discussion
*Pathfinder & Starfinder
An 8-character Adventure/Campaign?
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<blockquote data-quote="bbjore" data-source="post: 5227208" data-attributes="member: 27539"><p>I DM a campaign with 8 PCs give or take 1-2 each session, and one of the PCs is my own. It definitely makes the fights more complex, and we've had to institute house rules to help keep them from taking to long. But it definitely works, and we still have a blast.</p><p></p><p>On my end as a DM, I rarely include monsters with more than 3 powers because 8-12 monsters can really slow things down if they're complex. My PC is a really basic fighter, so I don't even have to think about what he's doing. The biggest problem is the length of time between each player's turn, makes it really hard to keep players 100% involved. But still, </p><p></p><p>Since it's just you and your friend, you wouldn't have that problem, but I still think you're making things a little too complex. Try starting out smaller, each of you with 2 PCs or you with 2 and your friend with 3. If you find you still want more PCs, than go ahead and ramp things up. Maybe the two of you are looking for a complicated skirmish experience. If that's the case, and you do go with 8 PCs, I say the judicious use of a good mix of solos, elites, and minions is your friend. 8 PCs vs. 1 slightly higher level solo, and two lower level solos is a good fight, as is a solo with a few elites. 8 PCs on 6 elites makes for a fast moving skirmish, and 8 PCs versus a ridiculous number of minions will always be a bloody, fast, and probably hilarious fight.</p><p></p><p>Really, what's the worse that can happen? You spend a night trying one thing and if it doesn't work, you change it. You're still spending time with a friend, playing a game you (hopefully) love. It's hard to go wrong with that.</p></blockquote><p></p>
[QUOTE="bbjore, post: 5227208, member: 27539"] I DM a campaign with 8 PCs give or take 1-2 each session, and one of the PCs is my own. It definitely makes the fights more complex, and we've had to institute house rules to help keep them from taking to long. But it definitely works, and we still have a blast. On my end as a DM, I rarely include monsters with more than 3 powers because 8-12 monsters can really slow things down if they're complex. My PC is a really basic fighter, so I don't even have to think about what he's doing. The biggest problem is the length of time between each player's turn, makes it really hard to keep players 100% involved. But still, Since it's just you and your friend, you wouldn't have that problem, but I still think you're making things a little too complex. Try starting out smaller, each of you with 2 PCs or you with 2 and your friend with 3. If you find you still want more PCs, than go ahead and ramp things up. Maybe the two of you are looking for a complicated skirmish experience. If that's the case, and you do go with 8 PCs, I say the judicious use of a good mix of solos, elites, and minions is your friend. 8 PCs vs. 1 slightly higher level solo, and two lower level solos is a good fight, as is a solo with a few elites. 8 PCs on 6 elites makes for a fast moving skirmish, and 8 PCs versus a ridiculous number of minions will always be a bloody, fast, and probably hilarious fight. Really, what's the worse that can happen? You spend a night trying one thing and if it doesn't work, you change it. You're still spending time with a friend, playing a game you (hopefully) love. It's hard to go wrong with that. [/QUOTE]
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An 8-character Adventure/Campaign?
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