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<blockquote data-quote="5ekyu" data-source="post: 7302018" data-attributes="member: 6919838"><p>I think the cost and availability of raise dead and above are a YUGE setting defining aspect for a campaign. I find mechanical limitations to typically be rather bad at making them "better" in most cases as much as the lack of them does.</p><p></p><p>Its literally one of my core campaign definitions from the start of campaign design.it then shapes lots of other developments as i build the campaign world. </p><p></p><p>So much of any world hinges on the life and death cycle (or the healthy/sickly cycle. Fed, starving etc)</p><p></p><p>Games can work either way. Setting can work either way.</p><p></p><p>Altered Carbon is a nice scifi series with ressurection easy for many. The quality of your new body varies with your insurance premiums.</p><p></p><p>So your Con thing seems OK. Its rather flavorless IMO. </p><p></p><p>It has tgr feel of a death tax, a penalty for dying and being brought back visited on the various parties.</p><p></p><p>So why do you see it as needed or helpful? What is the problem it is solving or benefit and improvement you hope it adds?</p><p></p><p>Other options i would consider iinclude:</p><p>Obligation - require a significant debt of duty to the divine source by the dead AND also some extra show of faith by the intermediary. (Consider what that means for power structures of the world)</p><p></p><p>Sacrifice - Consider a much different form of cost. It could be "life for a life" with obvious degrees or values applied. It could be either up front or debt owed. </p><p></p><p>Restricted - Often in mythologies, death has its own deity and other gods cannot break that with impunity so maybe to bring back the dead you have to go to specific type of temple and deal with them and their preferences and agendas. (Perhaps that is the only real influence the death god gets into the world of the divine - through those beholden to them.)</p><p></p><p>Insurance - Maybe (offshoot like in AC) you need to pay ahead for your come back by "paying" tribute or service to the death gods. Keep your "premiums" up they approve the come back request. Fall behind on payments...? Could even work for more open divine spurces... Everyone who wants to come back will be making sure they got some church paid up. </p><p></p><p>Of course there might be darker "alternatives" for those less devout.</p><p></p><p>But if i were going to look at a chance to the basic filler bring backs, it would start from campaign world level decisions and goals and likely not result in mechanical changes as "numerical" as what you suggest.</p><p></p><p>Go BIG not by the numbers.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Sent from my VS995 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7302018, member: 6919838"] I think the cost and availability of raise dead and above are a YUGE setting defining aspect for a campaign. I find mechanical limitations to typically be rather bad at making them "better" in most cases as much as the lack of them does. Its literally one of my core campaign definitions from the start of campaign design.it then shapes lots of other developments as i build the campaign world. So much of any world hinges on the life and death cycle (or the healthy/sickly cycle. Fed, starving etc) Games can work either way. Setting can work either way. Altered Carbon is a nice scifi series with ressurection easy for many. The quality of your new body varies with your insurance premiums. So your Con thing seems OK. Its rather flavorless IMO. It has tgr feel of a death tax, a penalty for dying and being brought back visited on the various parties. So why do you see it as needed or helpful? What is the problem it is solving or benefit and improvement you hope it adds? Other options i would consider iinclude: Obligation - require a significant debt of duty to the divine source by the dead AND also some extra show of faith by the intermediary. (Consider what that means for power structures of the world) Sacrifice - Consider a much different form of cost. It could be "life for a life" with obvious degrees or values applied. It could be either up front or debt owed. Restricted - Often in mythologies, death has its own deity and other gods cannot break that with impunity so maybe to bring back the dead you have to go to specific type of temple and deal with them and their preferences and agendas. (Perhaps that is the only real influence the death god gets into the world of the divine - through those beholden to them.) Insurance - Maybe (offshoot like in AC) you need to pay ahead for your come back by "paying" tribute or service to the death gods. Keep your "premiums" up they approve the come back request. Fall behind on payments...? Could even work for more open divine spurces... Everyone who wants to come back will be making sure they got some church paid up. Of course there might be darker "alternatives" for those less devout. But if i were going to look at a chance to the basic filler bring backs, it would start from campaign world level decisions and goals and likely not result in mechanical changes as "numerical" as what you suggest. Go BIG not by the numbers. Sent from my VS995 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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