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An additional component for Resurrection
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<blockquote data-quote="cthulhu42" data-source="post: 7302170" data-attributes="member: 6792361"><p>Sure, these are all good suggestions, and I've done some of them in one form or another. I'm just suggesting a mechanical function that jump starts role playing and inter party drama that feeds itself rather than me having to force them on some potentially lengthy side quest. </p><p></p><p>It's very common to see assertions that character death inspired side quests are the optimal way to go, and I'm not saying they are without value. One of the best games I ever got to play a character in veered off on a side quest to find the soul of a dead friend PC. It took months of game time and was amazing! </p><p></p><p>But. There are times, say, in the middle of a dungeon or an already existing quest, where the players (and DM) would just like to get the character back on his/her feet so continue on with the mission at hand. The rules as written provide for that, but as evidenced by the many, many, resurrection house rules suggested on this forum, many DMs are looking for a way to make death cost something tangible while still making resurrection worthwhile. </p><p></p><p>A sacrifice made by one character for another is heroic and memorable.</p></blockquote><p></p>
[QUOTE="cthulhu42, post: 7302170, member: 6792361"] Sure, these are all good suggestions, and I've done some of them in one form or another. I'm just suggesting a mechanical function that jump starts role playing and inter party drama that feeds itself rather than me having to force them on some potentially lengthy side quest. It's very common to see assertions that character death inspired side quests are the optimal way to go, and I'm not saying they are without value. One of the best games I ever got to play a character in veered off on a side quest to find the soul of a dead friend PC. It took months of game time and was amazing! But. There are times, say, in the middle of a dungeon or an already existing quest, where the players (and DM) would just like to get the character back on his/her feet so continue on with the mission at hand. The rules as written provide for that, but as evidenced by the many, many, resurrection house rules suggested on this forum, many DMs are looking for a way to make death cost something tangible while still making resurrection worthwhile. A sacrifice made by one character for another is heroic and memorable. [/QUOTE]
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