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An additional component for Resurrection
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<blockquote data-quote="cthulhu42" data-source="post: 7302456" data-attributes="member: 6792361"><p>Currently the only penalty is RAW, so, none, really. But so far there has only been a couple of close calls. One PC is currently playing his own clone, and later on he was saved by a Revivify. </p><p></p><p>The party is 12th level and all of them are quite attached to their characters. I highly doubt any of them would elect to start a new PC just to avoid loss of a level, or whatever else one might do to penalize the new PC. </p><p></p><p>As for bad PvP feelings, you're right, that might be an issue at some tables. I don't think it would at mine. </p><p></p><p>Also, if they have to deal with "several" deaths, then one of us is doing something wrong. I'm not out to kill them, and death is fairly rare, with lasting death even more so given Revivify. 5E PC's are pretty tough to kill, so I'm guessing the cleric wouldn't have to deal with it more than once or twice (although time will tell), and even if he does, Raise Dead only costs the loss of a con point for one year. Plus, there is always the option of seeking out an NPC cleric to do the job for a significant price, of course. </p><p></p><p>Discouraging playing clerics. I thought about that, but my table is pretty role-play oriented. I don't think it would keep our one player that usually likes to play clerics (and is playing one now) from taking it on.</p></blockquote><p></p>
[QUOTE="cthulhu42, post: 7302456, member: 6792361"] Currently the only penalty is RAW, so, none, really. But so far there has only been a couple of close calls. One PC is currently playing his own clone, and later on he was saved by a Revivify. The party is 12th level and all of them are quite attached to their characters. I highly doubt any of them would elect to start a new PC just to avoid loss of a level, or whatever else one might do to penalize the new PC. As for bad PvP feelings, you're right, that might be an issue at some tables. I don't think it would at mine. Also, if they have to deal with "several" deaths, then one of us is doing something wrong. I'm not out to kill them, and death is fairly rare, with lasting death even more so given Revivify. 5E PC's are pretty tough to kill, so I'm guessing the cleric wouldn't have to deal with it more than once or twice (although time will tell), and even if he does, Raise Dead only costs the loss of a con point for one year. Plus, there is always the option of seeking out an NPC cleric to do the job for a significant price, of course. Discouraging playing clerics. I thought about that, but my table is pretty role-play oriented. I don't think it would keep our one player that usually likes to play clerics (and is playing one now) from taking it on. [/QUOTE]
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