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An additional component for Resurrection
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<blockquote data-quote="cthulhu42" data-source="post: 7303246" data-attributes="member: 6792361"><p>I've decided to abandon the idea of a con point cost from the caster. It's just too much. </p><p></p><p>Talking it over with the players, they're more comfortable with a loss of a con point from the resurrected creature, ala D&D rules from olden days. But honestly, I'm not crazy about that either. </p><p></p><p>Here's part of the rub: My group is to a point now (12th level) where death is going to lose it's bite, not only for them, but for the NPC's they encounter. </p><p></p><p>For example, they've created some enemies in their travels, and those enemies are just the kinds of jerks that might target the PC's families or friends instead of the actual PC's, given how difficult it is to take them on directly. So I was toying with the idea of one of those baddies putting a hit out on a PC family member, and then I realized that our cleric would simply go, "Hey Presto!" and bring that family/friend back, good as new. </p><p></p><p>Now currently, the cleric is still only rocking Raise Dead, so the narrow time window is a factor, but he'll be getting Resurrection soon enough, and then all bets are off. </p><p></p><p>Now, I realize that there are plenty of other ways for a baddie to screw with the PC's in similar fashion. They could kidnap the family/friend. They could murder them and take or destroy the body. I suppose I could invent a spell that cuts off the soul from returning. There are options. </p><p></p><p>What I want to avoid is the cleric simply dropping resurrections on every dead NPC that takes his fancy. Resurrection should not be taken lightly. </p><p></p><p>I could go the route of making diamonds super rare, but I haven't done that so far, and to suddenly make them crazy scarce seems a little cheap. Maybe next campaign. </p><p></p><p>I've got no issue fundamentally with a resurrection kicking off a side quest, but as I mentioned before, I don't want to do that for every death. I've got an overall plot line mapped out, and while it's not absolutely linear, having them suddenly go off on a side quest raises the potential for getting them ahead of the level curve I'm preparing for. Plus, if the death is a PC, that means that character is sitting out until they find his soul and yada yada. I'd rather not have that happen. </p><p></p><p>So I guess I'm looking for that mechanic that keeps resurrection doable, but makes it something that the cleric really has to consider the ramifications and cost of.</p></blockquote><p></p>
[QUOTE="cthulhu42, post: 7303246, member: 6792361"] I've decided to abandon the idea of a con point cost from the caster. It's just too much. Talking it over with the players, they're more comfortable with a loss of a con point from the resurrected creature, ala D&D rules from olden days. But honestly, I'm not crazy about that either. Here's part of the rub: My group is to a point now (12th level) where death is going to lose it's bite, not only for them, but for the NPC's they encounter. For example, they've created some enemies in their travels, and those enemies are just the kinds of jerks that might target the PC's families or friends instead of the actual PC's, given how difficult it is to take them on directly. So I was toying with the idea of one of those baddies putting a hit out on a PC family member, and then I realized that our cleric would simply go, "Hey Presto!" and bring that family/friend back, good as new. Now currently, the cleric is still only rocking Raise Dead, so the narrow time window is a factor, but he'll be getting Resurrection soon enough, and then all bets are off. Now, I realize that there are plenty of other ways for a baddie to screw with the PC's in similar fashion. They could kidnap the family/friend. They could murder them and take or destroy the body. I suppose I could invent a spell that cuts off the soul from returning. There are options. What I want to avoid is the cleric simply dropping resurrections on every dead NPC that takes his fancy. Resurrection should not be taken lightly. I could go the route of making diamonds super rare, but I haven't done that so far, and to suddenly make them crazy scarce seems a little cheap. Maybe next campaign. I've got no issue fundamentally with a resurrection kicking off a side quest, but as I mentioned before, I don't want to do that for every death. I've got an overall plot line mapped out, and while it's not absolutely linear, having them suddenly go off on a side quest raises the potential for getting them ahead of the level curve I'm preparing for. Plus, if the death is a PC, that means that character is sitting out until they find his soul and yada yada. I'd rather not have that happen. So I guess I'm looking for that mechanic that keeps resurrection doable, but makes it something that the cleric really has to consider the ramifications and cost of. [/QUOTE]
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