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An additional component for Resurrection
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<blockquote data-quote="Syntallah" data-source="post: 7304394" data-attributes="member: 17152"><p>I use the following modules (gleaned from the interwebs somewhere, apologies, I do not remember the author's name):</p><p></p><p><strong>Afterlife Escalation</strong></p><p><strong></strong>Each time a creature is brought back to life via magic, a piece of their soul remains in the afterlife. They may only return from death once per Constitution modifier [minimum of one], before their soul is permanently anchored in the afterlife. An additional death is the absolute end for that creature, after which they may not be brought back to life by any means short of direct divine intervention.</p><p></p><p><strong>Fragile Soul</strong></p><p><strong></strong>Outside of the body, the soul is somewhat fragile. The process of bringing a person back to life is hard on it, and there's a chance a returning soul could be lost or destroyed in the attempt. A caster attempting to revive the dead must make a spellcasting check with a DC from the appropriate table below*. </p><p> ~On a success, the victim must make a Constitution save, [DC equivalent to the spellcaster check], or lose experience points equal to one level.</p><p> ~On a failure, the victim makes the Constitution save mentioned above at Disadvantage, and the caster must roll percentile on the same table to ascertain the fate of the soul.</p><p></p><p>*I have four tables: one each for Revivify, Raise Dead/Reincarnate, Resurrection, and True Resurrection. The table for Revivify is:</p><p></p><p><strong><u>Revivify [Spellcasting check DC 14+1/rnd]</u></strong></p><p></p><p><u>d% </u> <u>Result</u></p><p>01-64 Spell works as normal</p><p>65-88 Soul not returned to the body; spell slot and materials expended</p><p>89-96 Soul not returned to the body; it is lost in the void instead</p><p>97-00 Soul returned to body, but the spirit of an outsider (such as a demon, devil, angel, etc) crosses over as well. Will contest [d20+Int,Wis.Cha mods] to see who controls body [roll upon waking each day]</p><p></p><p>The higher level spells increase the time increment for the DC adjustment, and change the numbers of the table (e.g. only a 2% chance of an outsider with Resurrection)</p></blockquote><p></p>
[QUOTE="Syntallah, post: 7304394, member: 17152"] I use the following modules (gleaned from the interwebs somewhere, apologies, I do not remember the author's name): [B]Afterlife Escalation [/B]Each time a creature is brought back to life via magic, a piece of their soul remains in the afterlife. They may only return from death once per Constitution modifier [minimum of one], before their soul is permanently anchored in the afterlife. An additional death is the absolute end for that creature, after which they may not be brought back to life by any means short of direct divine intervention. [B]Fragile Soul [/B]Outside of the body, the soul is somewhat fragile. The process of bringing a person back to life is hard on it, and there's a chance a returning soul could be lost or destroyed in the attempt. A caster attempting to revive the dead must make a spellcasting check with a DC from the appropriate table below*. ~On a success, the victim must make a Constitution save, [DC equivalent to the spellcaster check], or lose experience points equal to one level. ~On a failure, the victim makes the Constitution save mentioned above at Disadvantage, and the caster must roll percentile on the same table to ascertain the fate of the soul. *I have four tables: one each for Revivify, Raise Dead/Reincarnate, Resurrection, and True Resurrection. The table for Revivify is: [B][U]Revivify [Spellcasting check DC 14+1/rnd][/U][/B] [U]d% [/U] [U]Result[/U] 01-64 Spell works as normal 65-88 Soul not returned to the body; spell slot and materials expended 89-96 Soul not returned to the body; it is lost in the void instead 97-00 Soul returned to body, but the spirit of an outsider (such as a demon, devil, angel, etc) crosses over as well. Will contest [d20+Int,Wis.Cha mods] to see who controls body [roll upon waking each day] The higher level spells increase the time increment for the DC adjustment, and change the numbers of the table (e.g. only a 2% chance of an outsider with Resurrection) [/QUOTE]
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