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An Adventure in Five Acts (AD&D 2E) (Final Update 25 Feb 2023)
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<blockquote data-quote="ilgatto" data-source="post: 8913852" data-attributes="member: 86051"><p><strong><span style="font-size: 18px">An Adventure in Five Acts, Act V, Part II (Continued)</span></strong></p><p></p><p>But it is all to no avail: with the enemy soldiers dead, wounded, or on the run, now all nobles are running for the gates. Breathing heavily, Navarre continues to try and rally them – looking for his kinsmen at the same time. But the <em>fine fleur</em> of The Forest continue their ignoble run for the gates and he doesn’t see anybody he knows.</p><p>Then, finally, he sees his noble mother running past.</p><p>“Mother!,” he yells. “Over here! Where is father?”</p><p>“Fighting the rabble, of course!,” his noble mother yells, barely slowing down.</p><p>“Where is everybody going? We have to fight! Mother! Where is everybody going?”</p><p>When Duchess Dauberval stops running, Navarre runs toward her.</p><p>“We’re going home,” the duchess says, when he reaches her. “Rally our troops and come back to burn them all!”</p><p></p><p>Now, finally, Navarre realizes that his attempts to rally the nobles and storm the new castle have failed miserably.</p><p>“Of course, mother,” he sighs. “How right you are. Off you go, then.”</p><p>“I’m proud of you, son,” his noble mother says, before starting for the gate again.</p><p>When Duchess Dauberval has disappeared, Navarre turns around and heads for the new castle.</p><p></p><p>Right after Navarre handed him the novice’s potion, Sir Suvali left his noble fellows to it again and flew back to the new castle. He presently lands on the gatehouse wall and takes his time to have a good look around – to find that there are no more guards on the walls, that the courtyard is empty and that the giant eagle has disappeared.</p><p>He flies down to the courtyard and has a quick look inside the tent to find that it, too, is deserted. There is a huge hole in the ground, all manner of constructs and tools around it – obviously the mine. He leaves the tent and flies to the third tower, where he lands on the roof. After another good look at the gatehouse and the courtyard, he heads for the trapdoor and listens.</p><p>From below came the sounds of a fight and the excited cries of the <em>chevalier,</em> as reproduced by the DM: “Oh no! <em>Pardon! En garde!</em> Oh no! Stop! Stop!”</p><p>As stealthily as he can, Sir Suvali descends the stairs and ends up in the dressing room. He moves to an open door in the dawnward wall, the sounds of the fight becoming louder the closer he gets. He peeks around the corner into a corridor stretching rimward to hubward, just in time to see an iron-clad man fall back from a doorway across another corridor at the hubward end. The <em>chevalier</em> is in the doorway and two men wearing leather armors are throwing knives at him.</p><p>Long before all of this, in the third tower, Sir Oengus has kicked open the door in the dawnward wall to reveal a corridor running rimward to hubward, with another door at the hubward end. He dashes to the door, the <em>chevalier</em> right behind him, and opens it to reveal another corridor running at right angles to it. In wall opposite him is another door.</p><p>He opens the door, the <em>chevalier</em> still behind him, and enters a large room that takes up the entire hubward half of the tower and perhaps best described as a lavish, cluttered bedroom cum witch’s laboratory. There are a huge bed, a large fireplace, and two smaller ones. Tables, benches, and desks are all over the room and line the walls, laden with alembics, burners, mortars and pestles, pottery jars, and lots and lots of similar and related paraphernalia. Herbs dangle from the ceiling, draperies hang from some of the walls and <em>objets d’art</em> are everywhere.</p><p>At the back of the room is a smallish, buxom, healthy-looking middle-aged woman with a cascade of blonde curls framing a surprisingly pretty face. She is also brandishing a large bottle.</p><p>“Alarm!,” she yells, hurling the bottle at Sir Oengus, who has already started moving. “Alarm! The parasites are here!”</p><p>The bottle crashes into the wall next to the door and releases a hissing cloud of acid, which Sir Oengus only partially manages to avoid. He cries out in pain and charges further into the room but the <em>chevalier</em> beats him to it.</p><p>“<em>Chargez!,”</em> the latter cries, charging past him and hitting the woman with his sword.</p><p>When Sir Oengus also reaches her and cuts his cutlass across her stomach, the woman sags to the floor, bleeding and gurgling. Still clenching his teeth against the pain, he hits her again and now the woman stops gurgling.</p><p>There is a moment of silence.</p><p>“Ssh!,” the <em>chevalier</em> hisses, pricking his ears. He listens for a second or two and then tiptoes to the door, closing it and putting his back against the wall to the right of it.</p><p>“<em>Sifflets!,”</em> he whispers, holding up three fingers. “Three men coming up the stairs! Find the kettle!”</p><p>Sir Oengus has a good look around the room but doesn’t see anything he thinks could be the <em>Kettle of the Coven.</em></p><p></p><p>The <em>chevalier</em> is listening at the door. When he doesn’t hear anything for a while, he signals his noble fellow to ready his bow. Sir Oengus takes a position at the back of the room, facing the door and with an arrow knocked to his bow.</p><p>The <em>chevalier</em> opens the door and, seeing no one, he takes one step and thrusts his sword through the doorway in an attempt to hit anyone who might be hiding on the other side of the wall to the left of the door. Instantly, three knives flash and he hastily retreats and presses his back against the wall again, his arm bleeding. Sir Oengus releases his arrow in a reflex but the projectile just hits the wall on the other side of the corridor.</p><p>When nothing happens after this, the <em>chevalier,</em> still with his back against the wall, gestures his noble companion to take the right side and dashes across the doorway into the corridor, where he sees three men – one in iron armor and two in leathers. He lashes out at the man in the iron armor, who grunts when the sword hits him.</p><p>Sir Oengus drops his bow, draws his cutlass, charges through the doorway and hits a man in leathers to his right. The fury and speed of these attacks drive the enemy a few steps back and presently our noble heroes attack again, with Sir Oengus announcing that wants to crouch low in order to present as small a target as possible and then stab upward – to which the DM replies that <em>“wij dit in in dit spel abstraheren door een d20 te gooien.”</em></p><p>Both attacks draw blood again and, now, with the noble duo back to back, the fight is on. Some furious exchanges follow, with Sir Oengus taking some considerable damage and the <em>chevalier</em> remaining virtually unscathed.</p><p>“Thunder!,” Sir Oengus growls to his noble fellow and gnashing his teeth when he is hit again. “Looks like I’ll have to start wearing that perfume of yours!”</p><p></p><p>As if this was a sign, the <em>chevalier</em> presently launches a particularly unfortunate attack, sending him off-balance and allowing two of his opponents to hit him. Sir Oengus is hit again, leaving him with little choice but to retreat into the room. The <em>chevalier</em> regains his balance and executes a series of defensive maneuvers to cover his own retreat into the doorway, his opponent following closely. Now facing only the man in the iron armor, the <em>chevalier</em> manages to hit him again. In the corridor, the men in leathers start throwing knives at him.</p><p></p><p>In the witch’s room, Sir Oengus, heavily wounded but not ready to give up just yet, is looking for things to throw for when the enemy should manage to get past the <em>chevalier.</em> Not being an expert in things alchemic, he decides on a large glass bottle containing what seems to be a large, hairless rat in a viscous yellowish fluid.</p><p>He is right on time for presently the <em>chevalier</em> utters a muffled cry and falls back into the room. Without hesitating, he hurls the bottle at the door, hitting the man in the iron armor hard on the head and sending him back into the corridor cursing. When the <em>chevalier</em> is with his back against the wall again, he runs to the door and closes it with a bang.</p><p></p><p>Witnessing the event from his position down the corridor running rimward from the door, Sir Suvali realizes that the second door in the dressing room may well get him into the corridor where the men attacking the <em>chevalier</em> are in at the moment. He moves back across the room and opens the door as slowly and silently as he can, just in time to witness the man in the iron armor move back to the door where he fell back from the <em>chevalier</em> earlier. To the right of this door is another man, in leather armor and with his back against the wall.</p><p>Leaving his own door slightly ajar, the sorcerer moves to the other side and presses his back against the wall so that the door will hide his presence when it is opened further.</p><p>“Reinforcements!,” he yells, hand before his mouth. “They’re on the roof! Reinforcements!”</p><p>Moments later, the door opens and the man in leather armor comes through on his way to the ladder to the roof. When he is about halfway into the room, the sorcerer steps forward and touches the man with the Loremaster’s wand, instantly reducing him to about a tenth of his normal size. The man panics and starts squeaking loudly, calling out some names, and running back to the door.</p><p>“Shut up!,” a voice in the corridor hisses. “Who is this? Identify yourself!”</p><p>“Help!,” the tiny man squeaks, still on his way back toward the door. “Help!”</p><p>When he reaches the door, Sir Suvali emerges from behind it and kicks him in the back, sending him flying into the corridor.</p><p>“What the f**k!?,” the sorcerer hears the man in the iron armor holler. “Olaf? Is that you?”</p><p>“Help!,” Olaf yelps. “Help! I’ve been bewitched!”</p><p></p><p>Back in the courtyard, Sir Eber has found no one to fight and he is now looking for a way to access the fourth tower. But he has not found a door in it and presently turns his attention to the four stable doors in the building taking up all of the dawnward wall next to it. He opens the first door and enters a large room, obviously the stables. In the wall to his left and far away in the wall to his right are a door each. He has just started trying the door on his left when Sir Oerknal enters.</p><p></p><p>In the witch’s room, the <em>chevalier,</em> already having proven himself to be an able looter on multiple occasions, now also seems to have become clairvoyant. He opens the door again and finds the man in the iron armor staring at something on the floor. His sword flashes and he hits him in the back.</p><p>The man grunts, knives flash and then the fight is back on.</p></blockquote><p></p>
[QUOTE="ilgatto, post: 8913852, member: 86051"] [B][SIZE=5]An Adventure in Five Acts, Act V, Part II (Continued)[/SIZE][/B] But it is all to no avail: with the enemy soldiers dead, wounded, or on the run, now all nobles are running for the gates. Breathing heavily, Navarre continues to try and rally them – looking for his kinsmen at the same time. But the [I]fine fleur[/I] of The Forest continue their ignoble run for the gates and he doesn’t see anybody he knows. Then, finally, he sees his noble mother running past. “Mother!,” he yells. “Over here! Where is father?” “Fighting the rabble, of course!,” his noble mother yells, barely slowing down. “Where is everybody going? We have to fight! Mother! Where is everybody going?” When Duchess Dauberval stops running, Navarre runs toward her. “We’re going home,” the duchess says, when he reaches her. “Rally our troops and come back to burn them all!” Now, finally, Navarre realizes that his attempts to rally the nobles and storm the new castle have failed miserably. “Of course, mother,” he sighs. “How right you are. Off you go, then.” “I’m proud of you, son,” his noble mother says, before starting for the gate again. When Duchess Dauberval has disappeared, Navarre turns around and heads for the new castle. Right after Navarre handed him the novice’s potion, Sir Suvali left his noble fellows to it again and flew back to the new castle. He presently lands on the gatehouse wall and takes his time to have a good look around – to find that there are no more guards on the walls, that the courtyard is empty and that the giant eagle has disappeared. He flies down to the courtyard and has a quick look inside the tent to find that it, too, is deserted. There is a huge hole in the ground, all manner of constructs and tools around it – obviously the mine. He leaves the tent and flies to the third tower, where he lands on the roof. After another good look at the gatehouse and the courtyard, he heads for the trapdoor and listens. From below came the sounds of a fight and the excited cries of the [I]chevalier,[/I] as reproduced by the DM: “Oh no! [I]Pardon! En garde![/I] Oh no! Stop! Stop!” As stealthily as he can, Sir Suvali descends the stairs and ends up in the dressing room. He moves to an open door in the dawnward wall, the sounds of the fight becoming louder the closer he gets. He peeks around the corner into a corridor stretching rimward to hubward, just in time to see an iron-clad man fall back from a doorway across another corridor at the hubward end. The [I]chevalier[/I] is in the doorway and two men wearing leather armors are throwing knives at him. Long before all of this, in the third tower, Sir Oengus has kicked open the door in the dawnward wall to reveal a corridor running rimward to hubward, with another door at the hubward end. He dashes to the door, the [I]chevalier[/I] right behind him, and opens it to reveal another corridor running at right angles to it. In wall opposite him is another door. He opens the door, the [I]chevalier[/I] still behind him, and enters a large room that takes up the entire hubward half of the tower and perhaps best described as a lavish, cluttered bedroom cum witch’s laboratory. There are a huge bed, a large fireplace, and two smaller ones. Tables, benches, and desks are all over the room and line the walls, laden with alembics, burners, mortars and pestles, pottery jars, and lots and lots of similar and related paraphernalia. Herbs dangle from the ceiling, draperies hang from some of the walls and [I]objets d’art[/I] are everywhere. At the back of the room is a smallish, buxom, healthy-looking middle-aged woman with a cascade of blonde curls framing a surprisingly pretty face. She is also brandishing a large bottle. “Alarm!,” she yells, hurling the bottle at Sir Oengus, who has already started moving. “Alarm! The parasites are here!” The bottle crashes into the wall next to the door and releases a hissing cloud of acid, which Sir Oengus only partially manages to avoid. He cries out in pain and charges further into the room but the [I]chevalier[/I] beats him to it. “[I]Chargez!,”[/I] the latter cries, charging past him and hitting the woman with his sword. When Sir Oengus also reaches her and cuts his cutlass across her stomach, the woman sags to the floor, bleeding and gurgling. Still clenching his teeth against the pain, he hits her again and now the woman stops gurgling. There is a moment of silence. “Ssh!,” the [I]chevalier[/I] hisses, pricking his ears. He listens for a second or two and then tiptoes to the door, closing it and putting his back against the wall to the right of it. “[I]Sifflets!,”[/I] he whispers, holding up three fingers. “Three men coming up the stairs! Find the kettle!” Sir Oengus has a good look around the room but doesn’t see anything he thinks could be the [I]Kettle of the Coven.[/I] The [I]chevalier[/I] is listening at the door. When he doesn’t hear anything for a while, he signals his noble fellow to ready his bow. Sir Oengus takes a position at the back of the room, facing the door and with an arrow knocked to his bow. The [I]chevalier[/I] opens the door and, seeing no one, he takes one step and thrusts his sword through the doorway in an attempt to hit anyone who might be hiding on the other side of the wall to the left of the door. Instantly, three knives flash and he hastily retreats and presses his back against the wall again, his arm bleeding. Sir Oengus releases his arrow in a reflex but the projectile just hits the wall on the other side of the corridor. When nothing happens after this, the [I]chevalier,[/I] still with his back against the wall, gestures his noble companion to take the right side and dashes across the doorway into the corridor, where he sees three men – one in iron armor and two in leathers. He lashes out at the man in the iron armor, who grunts when the sword hits him. Sir Oengus drops his bow, draws his cutlass, charges through the doorway and hits a man in leathers to his right. The fury and speed of these attacks drive the enemy a few steps back and presently our noble heroes attack again, with Sir Oengus announcing that wants to crouch low in order to present as small a target as possible and then stab upward – to which the DM replies that [I]“wij dit in in dit spel abstraheren door een d20 te gooien.”[/I] Both attacks draw blood again and, now, with the noble duo back to back, the fight is on. Some furious exchanges follow, with Sir Oengus taking some considerable damage and the [I]chevalier[/I] remaining virtually unscathed. “Thunder!,” Sir Oengus growls to his noble fellow and gnashing his teeth when he is hit again. “Looks like I’ll have to start wearing that perfume of yours!” As if this was a sign, the [I]chevalier[/I] presently launches a particularly unfortunate attack, sending him off-balance and allowing two of his opponents to hit him. Sir Oengus is hit again, leaving him with little choice but to retreat into the room. The [I]chevalier[/I] regains his balance and executes a series of defensive maneuvers to cover his own retreat into the doorway, his opponent following closely. Now facing only the man in the iron armor, the [I]chevalier[/I] manages to hit him again. In the corridor, the men in leathers start throwing knives at him. In the witch’s room, Sir Oengus, heavily wounded but not ready to give up just yet, is looking for things to throw for when the enemy should manage to get past the [I]chevalier.[/I] Not being an expert in things alchemic, he decides on a large glass bottle containing what seems to be a large, hairless rat in a viscous yellowish fluid. He is right on time for presently the [I]chevalier[/I] utters a muffled cry and falls back into the room. Without hesitating, he hurls the bottle at the door, hitting the man in the iron armor hard on the head and sending him back into the corridor cursing. When the [I]chevalier[/I] is with his back against the wall again, he runs to the door and closes it with a bang. Witnessing the event from his position down the corridor running rimward from the door, Sir Suvali realizes that the second door in the dressing room may well get him into the corridor where the men attacking the [I]chevalier[/I] are in at the moment. He moves back across the room and opens the door as slowly and silently as he can, just in time to witness the man in the iron armor move back to the door where he fell back from the [I]chevalier[/I] earlier. To the right of this door is another man, in leather armor and with his back against the wall. Leaving his own door slightly ajar, the sorcerer moves to the other side and presses his back against the wall so that the door will hide his presence when it is opened further. “Reinforcements!,” he yells, hand before his mouth. “They’re on the roof! Reinforcements!” Moments later, the door opens and the man in leather armor comes through on his way to the ladder to the roof. When he is about halfway into the room, the sorcerer steps forward and touches the man with the Loremaster’s wand, instantly reducing him to about a tenth of his normal size. The man panics and starts squeaking loudly, calling out some names, and running back to the door. “Shut up!,” a voice in the corridor hisses. “Who is this? Identify yourself!” “Help!,” the tiny man squeaks, still on his way back toward the door. “Help!” When he reaches the door, Sir Suvali emerges from behind it and kicks him in the back, sending him flying into the corridor. “What the f**k!?,” the sorcerer hears the man in the iron armor holler. “Olaf? Is that you?” “Help!,” Olaf yelps. “Help! I’ve been bewitched!” Back in the courtyard, Sir Eber has found no one to fight and he is now looking for a way to access the fourth tower. But he has not found a door in it and presently turns his attention to the four stable doors in the building taking up all of the dawnward wall next to it. He opens the first door and enters a large room, obviously the stables. In the wall to his left and far away in the wall to his right are a door each. He has just started trying the door on his left when Sir Oerknal enters. In the witch’s room, the [I]chevalier,[/I] already having proven himself to be an able looter on multiple occasions, now also seems to have become clairvoyant. He opens the door again and finds the man in the iron armor staring at something on the floor. His sword flashes and he hits him in the back. The man grunts, knives flash and then the fight is back on. [/QUOTE]
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