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An adventure start for new PCs isn't railroading...
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<blockquote data-quote="Wik" data-source="post: 6694238" data-attributes="member: 40177"><p>okay, I gotta ask: what's the problem with a railroad?</p><p></p><p>PotA is a pretty "sandboxy" adventure. It kind of makes sense for the next one to be a bit more "linear" or "railroady". I mean, the biggest adventure sellers on the market - Paizo Adventure Paths - are usually a LOT of railroad play. </p><p></p><p>Having the players start in one spot isn't at all railroady. In fact, it's pretty much how all campaigns start, unless you're one of those GMs who throws the world map at the players and says "pick where you start". Which can be fun, I guess, but really isn't any more gratifying than starting the game in an interesting location and then seeing what happens.</p></blockquote><p></p>
[QUOTE="Wik, post: 6694238, member: 40177"] okay, I gotta ask: what's the problem with a railroad? PotA is a pretty "sandboxy" adventure. It kind of makes sense for the next one to be a bit more "linear" or "railroady". I mean, the biggest adventure sellers on the market - Paizo Adventure Paths - are usually a LOT of railroad play. Having the players start in one spot isn't at all railroady. In fact, it's pretty much how all campaigns start, unless you're one of those GMs who throws the world map at the players and says "pick where you start". Which can be fun, I guess, but really isn't any more gratifying than starting the game in an interesting location and then seeing what happens. [/QUOTE]
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