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An adventure start for new PCs isn't railroading...
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<blockquote data-quote="Celtavian" data-source="post: 6694720" data-attributes="member: 5834"><p>I'd bet against you leaving my game if you had played in one of my campaigns. I run an awesome game. That's why I've had the same players for 20 plus years. </p><p></p><p>The reason I respond to these constant attacks on my methods is because I get tired of hearing them. I do write. It's part of the reason I run a great game. Writing makes you think about how to do things to make adventures fun like incorporate PC backgrounds into the narrative of an adventure path. If you're a good DM, you read your players. So you know not to push them too far, but to give them enough to invest in their character in a manner that is enjoyable to them and makes the experience seem real. You don't try to force people that don't like talking into extensive role-playing when they are quite satisfied with a few vicious line exchanges with an enemy.</p><p></p><p>Writing teaches you the value of incorporating items in a meaningful fashion as well as creating items with a history that provide the player with something unique. If you write, you learn to create amazing and memorable NPCs as well as differentiated dialogue to give your NPCs flavor. You learn to craft excellent imagery that conveys to the players a scene they are in or an NPC they meet. This often makes it more fun for players. Writing is great training for RPG games. Why some feel it is a negative, I do not know. All the best DMs I know of love to write and create including at times crafting stories. The creator of the game and the vast majority of module designers love to tell stories and incorporate story elements as well. So you taking a shot at writers and how they do their campaigns shows how little you seem to know about the people that create the game. It should be little wonder that this game is very attractive to creative types because it was created by creative types for creative people such as writers, artists, and from what I've seen of miniature and terrain design, some sculptors. </p><p></p><p>I'll thank you for wishing me luck in my novel writing career, that's about it. I don't consider being a writer of novels some kind of negative. It has always helped me as a DM.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6694720, member: 5834"] I'd bet against you leaving my game if you had played in one of my campaigns. I run an awesome game. That's why I've had the same players for 20 plus years. The reason I respond to these constant attacks on my methods is because I get tired of hearing them. I do write. It's part of the reason I run a great game. Writing makes you think about how to do things to make adventures fun like incorporate PC backgrounds into the narrative of an adventure path. If you're a good DM, you read your players. So you know not to push them too far, but to give them enough to invest in their character in a manner that is enjoyable to them and makes the experience seem real. You don't try to force people that don't like talking into extensive role-playing when they are quite satisfied with a few vicious line exchanges with an enemy. Writing teaches you the value of incorporating items in a meaningful fashion as well as creating items with a history that provide the player with something unique. If you write, you learn to create amazing and memorable NPCs as well as differentiated dialogue to give your NPCs flavor. You learn to craft excellent imagery that conveys to the players a scene they are in or an NPC they meet. This often makes it more fun for players. Writing is great training for RPG games. Why some feel it is a negative, I do not know. All the best DMs I know of love to write and create including at times crafting stories. The creator of the game and the vast majority of module designers love to tell stories and incorporate story elements as well. So you taking a shot at writers and how they do their campaigns shows how little you seem to know about the people that create the game. It should be little wonder that this game is very attractive to creative types because it was created by creative types for creative people such as writers, artists, and from what I've seen of miniature and terrain design, some sculptors. I'll thank you for wishing me luck in my novel writing career, that's about it. I don't consider being a writer of novels some kind of negative. It has always helped me as a DM. [/QUOTE]
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