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An adventure start for new PCs isn't railroading...
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<blockquote data-quote="Celtavian" data-source="post: 6694803" data-attributes="member: 5834"><p>I've been playing since I was 10. Been there, done that. I've had tables up to 11 players at a time. I've run games with guys that don't even play D&D other than with me at a party going full bore because of how much the guy that doesn't really play enjoys playing with me. I've played in a tournament game when they used to have them at conventions. I've tried other groups at game stores and in the community. I've played online games. Done about as much as I can.</p><p></p><p>I can make a game fun for anyone because I work with the player to make it fun whether they've played twenty plus years or are a newbie. If someone started a thread that was an extensive discussion on DMing, I would offer input. Instead I simplify language that I understand that others seem to interpret as not their cup of tea. When I say I tailor a game, they assume I railroad people. What I mean is I tailor it to every aspect of the player. If they like heavy combat, I make heavy combat. If they like romance, I make romance. If they like playing Wolverine, I tailor the game like a Wolverine adventure such as I when I ran Marvel Superheroes. If they like Miami Vice, I tailor it to Miami Vice like I did when running Top Secret. If they like playing an angel, I tailor the game for them to play an angel.</p><p></p><p>I tailor the game to the players I'm running. If there is a story present, the story will seem as natural to them as walking. Nothing will seemed forced. Story cues will be reactive based on their background or personality and the situation they are in. I will tailor the game to fit the players, both the PC they create and the player's personality and play preferences. This assumption that I'm some vain author doing whatever I want is a false assumption. As a writer, you also have to understand your audience. The players are my audience and I feel it is important I keep them entertained. </p><p></p><p></p><p></p><p></p><p>I have both skills.</p><p></p><p>I get it. Some people have had bad experiences with railroading or goofy DMs telling goofy stories only they like. I've had those experiences as well. So I understand some of the reactionary responses based on a bad personal experience.</p><p></p><p>That's not me. Not that I have never made those types of railroading mistakes. I have. I think every DM screws over a player or two with something they like, but the player doesn't. That's part of the learning process. I don't do that any longer. If I run the drow capture scenario it will be for a purpose. Likely to create a red herring as to what adventure they are in and to give them the experience of fighting back against a drow slave party including role-playing their reactions to being captured. I'll make it fun for the players. The encounter will be a framework for role-playing and character development. </p><p></p><p>If someone really wants to discuss the finer points of DMing, we can do that. I don't really need any commentary on how I plan to do things. I know what I'm doing as a DM due to having done it a long time.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6694803, member: 5834"] I've been playing since I was 10. Been there, done that. I've had tables up to 11 players at a time. I've run games with guys that don't even play D&D other than with me at a party going full bore because of how much the guy that doesn't really play enjoys playing with me. I've played in a tournament game when they used to have them at conventions. I've tried other groups at game stores and in the community. I've played online games. Done about as much as I can. I can make a game fun for anyone because I work with the player to make it fun whether they've played twenty plus years or are a newbie. If someone started a thread that was an extensive discussion on DMing, I would offer input. Instead I simplify language that I understand that others seem to interpret as not their cup of tea. When I say I tailor a game, they assume I railroad people. What I mean is I tailor it to every aspect of the player. If they like heavy combat, I make heavy combat. If they like romance, I make romance. If they like playing Wolverine, I tailor the game like a Wolverine adventure such as I when I ran Marvel Superheroes. If they like Miami Vice, I tailor it to Miami Vice like I did when running Top Secret. If they like playing an angel, I tailor the game for them to play an angel. I tailor the game to the players I'm running. If there is a story present, the story will seem as natural to them as walking. Nothing will seemed forced. Story cues will be reactive based on their background or personality and the situation they are in. I will tailor the game to fit the players, both the PC they create and the player's personality and play preferences. This assumption that I'm some vain author doing whatever I want is a false assumption. As a writer, you also have to understand your audience. The players are my audience and I feel it is important I keep them entertained. I have both skills. I get it. Some people have had bad experiences with railroading or goofy DMs telling goofy stories only they like. I've had those experiences as well. So I understand some of the reactionary responses based on a bad personal experience. That's not me. Not that I have never made those types of railroading mistakes. I have. I think every DM screws over a player or two with something they like, but the player doesn't. That's part of the learning process. I don't do that any longer. If I run the drow capture scenario it will be for a purpose. Likely to create a red herring as to what adventure they are in and to give them the experience of fighting back against a drow slave party including role-playing their reactions to being captured. I'll make it fun for the players. The encounter will be a framework for role-playing and character development. If someone really wants to discuss the finer points of DMing, we can do that. I don't really need any commentary on how I plan to do things. I know what I'm doing as a DM due to having done it a long time. [/QUOTE]
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