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General Tabletop Discussion
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An adventure start for new PCs isn't railroading...
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<blockquote data-quote="delericho" data-source="post: 6695275" data-attributes="member: 22424"><p>I can see two likely ways to handle this.</p><p></p><p>The method I expect OotA probably takes is to have the PCs come across a cache somewhere that has <em>their</em> equipment stowed. So the Fighter gets his greatsword and armour, the Rogue gets his thief tools and, crucially, the Wizard gets <em>his</em> spellbook.</p><p></p><p>The other option, and the one I'd probably favour, would be to start the Wizard with only a partially-defined spell selection. That is, he starts knowing only the spells he has memorised. The rest are undefined. Then, when the party defeats that first drow wizard (which would happen soon), he'd get access to a spellbook with a bunch of spells he could quickly learn. Which isn't RAW, of course, but I'd make an exception for this sort of campaign.</p></blockquote><p></p>
[QUOTE="delericho, post: 6695275, member: 22424"] I can see two likely ways to handle this. The method I expect OotA probably takes is to have the PCs come across a cache somewhere that has [i]their[/i] equipment stowed. So the Fighter gets his greatsword and armour, the Rogue gets his thief tools and, crucially, the Wizard gets [i]his[/i] spellbook. The other option, and the one I'd probably favour, would be to start the Wizard with only a partially-defined spell selection. That is, he starts knowing only the spells he has memorised. The rest are undefined. Then, when the party defeats that first drow wizard (which would happen soon), he'd get access to a spellbook with a bunch of spells he could quickly learn. Which isn't RAW, of course, but I'd make an exception for this sort of campaign. [/QUOTE]
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An adventure start for new PCs isn't railroading...
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