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An "adventuring day" versus a day in the life of an adventurer
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<blockquote data-quote="Shiroiken" data-source="post: 7943420" data-attributes="member: 6775477"><p>Pretty much, yeah. The term "adventuring day," is probably meant to refer to any in-game day that focuses on a specific adventure, rather than just travel or general social days. Travel and exploration, if the focus of the adventure, could easily utilize the 6-8 encounters per day. An investigation adventure might have a lot of social encounters, but still include several combat encounters during a day (as the bad guys try to eliminate or throw the party off the trail).</p><p></p><p>In my current campaign, I normally have a session between each adventure where the party interacts with the town. I get to introduce NPCs, and the majority of the session is pure roleplay. The primary purpose of these sessions (besides getting the players invested in the location) is to drop adventure seeds and see which ones the party might be interested in. This gives me time to get the adventure ready between the sessions, while allowing the players to choose their adventure.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7943420, member: 6775477"] Pretty much, yeah. The term "adventuring day," is probably meant to refer to any in-game day that focuses on a specific adventure, rather than just travel or general social days. Travel and exploration, if the focus of the adventure, could easily utilize the 6-8 encounters per day. An investigation adventure might have a lot of social encounters, but still include several combat encounters during a day (as the bad guys try to eliminate or throw the party off the trail). In my current campaign, I normally have a session between each adventure where the party interacts with the town. I get to introduce NPCs, and the majority of the session is pure roleplay. The primary purpose of these sessions (besides getting the players invested in the location) is to drop adventure seeds and see which ones the party might be interested in. This gives me time to get the adventure ready between the sessions, while allowing the players to choose their adventure. [/QUOTE]
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Community
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An "adventuring day" versus a day in the life of an adventurer
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