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An "adventuring day" versus a day in the life of an adventurer
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<blockquote data-quote="Charlaquin" data-source="post: 7943714" data-attributes="member: 6779196"><p>I’m also working on a dragon heist remix, and I agree that the way it’s written does have a lot of gaps between what I would consider “adventuring.” But compare to a dungeon or other adventure location. There are rooms with traps, monsters, and/or hidden stuff to find (i.e. encounters) and there are rooms without. When running a more socially-focused adventure, you can think of each scene like a room in a dungeon. In a typical adventuring day, the party will play through several such scenes that challenge them and tax their resources, and several such scenes that don’t. That’s perfectly normal.</p><p></p><p>I will say, I empathize with your plight when it comes to urban adventures in general, and Dragon Heist in particular. One of the things I’m doing in my prep work is defining scenes and encounters within the story, and there are definitely going to be a few adventure-light days. But I think those days can be largely narrated over, the same way you would an empty dungeon hallway.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7943714, member: 6779196"] I’m also working on a dragon heist remix, and I agree that the way it’s written does have a lot of gaps between what I would consider “adventuring.” But compare to a dungeon or other adventure location. There are rooms with traps, monsters, and/or hidden stuff to find (i.e. encounters) and there are rooms without. When running a more socially-focused adventure, you can think of each scene like a room in a dungeon. In a typical adventuring day, the party will play through several such scenes that challenge them and tax their resources, and several such scenes that don’t. That’s perfectly normal. I will say, I empathize with your plight when it comes to urban adventures in general, and Dragon Heist in particular. One of the things I’m doing in my prep work is defining scenes and encounters within the story, and there are definitely going to be a few adventure-light days. But I think those days can be largely narrated over, the same way you would an empty dungeon hallway. [/QUOTE]
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Community
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An "adventuring day" versus a day in the life of an adventurer
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