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*Dungeons & Dragons
An Aeronaut Artificer?
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<blockquote data-quote="Steampunkette" data-source="post: 8272375" data-attributes="member: 6796468"><p>I like a lot of what you've got, here.</p><p></p><p>For the glove, how about powering it by Gemstones and Crystals? Each 5gp of value in the gemstone, you get a shot, and the chamber can hold either 50gp of gemstones or 1 gemstone of any value.</p><p></p><p>Could even toss in some flavor-text about the color of the blasts being the same color as the gemstone being expended. Purple for Amethyst, Red for Ruby, Blue for Sapphire... you get the idea.</p><p></p><p>Yes, it's much more expensive than an arrow even though it only does 1d8 of damage and has a shorter range. It's also -Radiant- damage and -Cool- if it runs on gemstones!</p><p></p><p></p><p>Oh, I love this. But it lacks the magic gauntlet of the book series. </p><p></p><p>Could swap the Gauntlet in for the 5th level "Powered Flight" to be a blaster-hand...</p><p></p><p>But if we do use the blaster-gauntlet... would it be better to just have it be an invention that any Artificer -could- make, but then make it's design a secret except to Aeronauts? Like you'd have to find an Aeronaut to teach you, or steal the information in a daring heist or something...</p><p></p><p>Of course, if we do that, we could do the same thing with the Flight Suit... But that maybe kinda sucks 'cause it eats up the Artificer's Infusion budget. At level 3 you only know 4 infusions and only get 2...</p><p></p><p>Hmm... Maybe the 3rd level ability could be "You gain access to the Flight Suit and Power Gauntlet Infusions and you can create one of them without it counting against your active infusions. You can create the other, normally." And then also put the Martial Weapon Proficiencies at that level as part of the Ace Pilot class feature renamed "Aeronautic Training"?</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8272375, member: 6796468"] I like a lot of what you've got, here. For the glove, how about powering it by Gemstones and Crystals? Each 5gp of value in the gemstone, you get a shot, and the chamber can hold either 50gp of gemstones or 1 gemstone of any value. Could even toss in some flavor-text about the color of the blasts being the same color as the gemstone being expended. Purple for Amethyst, Red for Ruby, Blue for Sapphire... you get the idea. Yes, it's much more expensive than an arrow even though it only does 1d8 of damage and has a shorter range. It's also -Radiant- damage and -Cool- if it runs on gemstones! Oh, I love this. But it lacks the magic gauntlet of the book series. Could swap the Gauntlet in for the 5th level "Powered Flight" to be a blaster-hand... But if we do use the blaster-gauntlet... would it be better to just have it be an invention that any Artificer -could- make, but then make it's design a secret except to Aeronauts? Like you'd have to find an Aeronaut to teach you, or steal the information in a daring heist or something... Of course, if we do that, we could do the same thing with the Flight Suit... But that maybe kinda sucks 'cause it eats up the Artificer's Infusion budget. At level 3 you only know 4 infusions and only get 2... Hmm... Maybe the 3rd level ability could be "You gain access to the Flight Suit and Power Gauntlet Infusions and you can create one of them without it counting against your active infusions. You can create the other, normally." And then also put the Martial Weapon Proficiencies at that level as part of the Ace Pilot class feature renamed "Aeronautic Training"? [/QUOTE]
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