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An Aeronaut Artificer?
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<blockquote data-quote="doctorbadwolf" data-source="post: 9003805" data-attributes="member: 6704184"><p>Yeah what I landed on was a mechanic with a sweet ride, an energy weapon, and a limited familiar that lives in the sweet ride (making the vehicle conscious and semi-intelligent), and the ability to make “device modules” that can be applied to vehicles, energy weapons, and magitech devices. Throw in some mechanics stuff, and it’s good to go. </p><p></p><p>The vehicle has a spot for a co-pilot, and can be driven by the familiar at need, allowing it to keep watch outside when you can’t take the vehicle with you. The energy weapon needs no recharging because it’s bound to the powe source of the vehicle, and you can customize vehicle and weapon and even the familiar with a limited number of modules, basically similar to the armorer’s extra infusions but much more limited. </p><p></p><p>Level 5 brings in the ability to increase weapon damage, vehicle speed, or create a THP “shield”, as a bonus action. Limited uses per day, but you can spend spell slots to use it more, or to boost it harder and get bigger numbers. Later levels just upgrade existing features.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9003805, member: 6704184"] Yeah what I landed on was a mechanic with a sweet ride, an energy weapon, and a limited familiar that lives in the sweet ride (making the vehicle conscious and semi-intelligent), and the ability to make “device modules” that can be applied to vehicles, energy weapons, and magitech devices. Throw in some mechanics stuff, and it’s good to go. The vehicle has a spot for a co-pilot, and can be driven by the familiar at need, allowing it to keep watch outside when you can’t take the vehicle with you. The energy weapon needs no recharging because it’s bound to the powe source of the vehicle, and you can customize vehicle and weapon and even the familiar with a limited number of modules, basically similar to the armorer’s extra infusions but much more limited. Level 5 brings in the ability to increase weapon damage, vehicle speed, or create a THP “shield”, as a bonus action. Limited uses per day, but you can spend spell slots to use it more, or to boost it harder and get bigger numbers. Later levels just upgrade existing features. [/QUOTE]
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