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<blockquote data-quote="babomb" data-source="post: 2571415" data-attributes="member: 1316"><p><strong>Kill that Dragon!</strong></p><p></p><p>Just one. Put him in the box with Schrodinger's cat.</p><p></p><p>But seriously, I can kill that dragon in <strong>51,840</strong> cats.</p><p>I'll use mobs of cats (DMG2 pp. 59-61).</p><p></p><p>Mob of Cats CR 8</p><p>N Gargantuan animal (mob of Small animals)</p><p>Init +4; Senses: Listen +2; Spot +2</p><p></p><p>AC 8 (-4 size, +2 Dex)</p><p>hp 135 (30HD)</p><p>Fort +17; Ref +19; Wil +9</p><p></p><p>Speed 20ft. (4 squares)</p><p>Melee mob (5d6)</p><p>Space 20ft.; Reach 0 ft.</p><p>Base Atk +22; Grp +30</p><p>Atk Options expert grappler, trample 2d6</p><p></p><p>Abilities Str 3, Dex 15, Con 10, Int 2, Wis 10, Cha 7</p><p>SQ mob anatomy, low-light vision, scent</p><p>Feats Improved Initiative, Improved Overrun, Weapon Finesse</p><p>Skills Balance +10, Climb +6, Hide +14, Jump +10, Listen +2, Move Silently +6, Spot +2</p><p></p><p>Now, one mob is 48 cats. Since the Frightful presence DC for an Ancient Red Dragon is 34, only 1 in 20 mobs makes it. So, 960 cats to get one mob that's not affected.</p><p></p><p>Since a mob automatically does 5d6 damage to a creature in the square in which it ends its turn, that's an average of 17.5 damage a round. After DR, that's 2.5 per round. As the dragon's space is 20 ft., we can, at most, have 4 mobs attacking it at once. That's 10 damage/round if the dragon does nothing. With 527 HP, that's 53 rounds. If the dragon does nothing.</p><p></p><p>For the sake of argument, I'll say the red dragon is overconfident and chooses not to fly (or even move). Instead, he does the attack that does the most damage. A breath weapon does 20d10x1.5 to two mobs, Ref 36 for half. That's 165, with a 20% chance for 82.5. Since the mobs has 135 HP, this means 64% of the time, he kills both, 32% of the time, he kills 1, and 4% of the time, he kills neither. Or, he kills an average of 1.6 mobs of cats (that's 76.8 cats) every round he uses the breath weapon.</p><p></p><p>With a full attack, only a 1 misses (and mobs are immune to criticals). A bite does 13.3 avg. dmg/rnd. both claws combined do 17.1 dmg/rnd. both wings combined do 13.3 dmg/rnd. The tail slap does 8.55 dmg/rnd., the crush does 13.3, and the tail sweep does 6.55. That's 72.1 damage/round. Or he kills .5 mobs every round (since the average damage is enough to kill a mob damaged by either this or the breath weapon).</p><p></p><p>Now, the dragon uses his breath weapon an average of once every 2.5 rounds. So in 5 rounds, he breathes twice, killing 3.2 mobs, and full attacks thrice, killing another 1.5, for a total of 4.7 mobs (225.6 cats). Or .94 mobs of cats (45.2 cats) every round. In the 53 rounds needed to kill him, that's 49.82 mobs (2391.36 cats). (We'll assume the mobs of cats that aren't attacking ready an action to move in when one is killed, and we'll ignore attacks of opportunity.)</p><p></p><p>We'll round and say 50 mobs are killed. With the 4 left when he's dead, that's 54. (We might be able to do it having only one mob at the end, but that's riskier.) Since we need 20 mobs for each mob that attacks, that's 1080 mobs, or 51,840 cats.</p><p></p><p>And what's more, of the cats in dispersed mobs, 30% are dead, 30% are at 0 HP, and 40% are in positive HP. So 720 cats die, and 720 are at 0 HP. So 50,400 cats are in positive HP, and 720 have a chance to stabilize (approximately 410 will).</p></blockquote><p></p>
[QUOTE="babomb, post: 2571415, member: 1316"] [b]Kill that Dragon![/b] Just one. Put him in the box with Schrodinger's cat. But seriously, I can kill that dragon in [b]51,840[/b] cats. I'll use mobs of cats (DMG2 pp. 59-61). Mob of Cats CR 8 N Gargantuan animal (mob of Small animals) Init +4; Senses: Listen +2; Spot +2 AC 8 (-4 size, +2 Dex) hp 135 (30HD) Fort +17; Ref +19; Wil +9 Speed 20ft. (4 squares) Melee mob (5d6) Space 20ft.; Reach 0 ft. Base Atk +22; Grp +30 Atk Options expert grappler, trample 2d6 Abilities Str 3, Dex 15, Con 10, Int 2, Wis 10, Cha 7 SQ mob anatomy, low-light vision, scent Feats Improved Initiative, Improved Overrun, Weapon Finesse Skills Balance +10, Climb +6, Hide +14, Jump +10, Listen +2, Move Silently +6, Spot +2 Now, one mob is 48 cats. Since the Frightful presence DC for an Ancient Red Dragon is 34, only 1 in 20 mobs makes it. So, 960 cats to get one mob that's not affected. Since a mob automatically does 5d6 damage to a creature in the square in which it ends its turn, that's an average of 17.5 damage a round. After DR, that's 2.5 per round. As the dragon's space is 20 ft., we can, at most, have 4 mobs attacking it at once. That's 10 damage/round if the dragon does nothing. With 527 HP, that's 53 rounds. If the dragon does nothing. For the sake of argument, I'll say the red dragon is overconfident and chooses not to fly (or even move). Instead, he does the attack that does the most damage. A breath weapon does 20d10x1.5 to two mobs, Ref 36 for half. That's 165, with a 20% chance for 82.5. Since the mobs has 135 HP, this means 64% of the time, he kills both, 32% of the time, he kills 1, and 4% of the time, he kills neither. Or, he kills an average of 1.6 mobs of cats (that's 76.8 cats) every round he uses the breath weapon. With a full attack, only a 1 misses (and mobs are immune to criticals). A bite does 13.3 avg. dmg/rnd. both claws combined do 17.1 dmg/rnd. both wings combined do 13.3 dmg/rnd. The tail slap does 8.55 dmg/rnd., the crush does 13.3, and the tail sweep does 6.55. That's 72.1 damage/round. Or he kills .5 mobs every round (since the average damage is enough to kill a mob damaged by either this or the breath weapon). Now, the dragon uses his breath weapon an average of once every 2.5 rounds. So in 5 rounds, he breathes twice, killing 3.2 mobs, and full attacks thrice, killing another 1.5, for a total of 4.7 mobs (225.6 cats). Or .94 mobs of cats (45.2 cats) every round. In the 53 rounds needed to kill him, that's 49.82 mobs (2391.36 cats). (We'll assume the mobs of cats that aren't attacking ready an action to move in when one is killed, and we'll ignore attacks of opportunity.) We'll round and say 50 mobs are killed. With the 4 left when he's dead, that's 54. (We might be able to do it having only one mob at the end, but that's riskier.) Since we need 20 mobs for each mob that attacks, that's 1080 mobs, or 51,840 cats. And what's more, of the cats in dispersed mobs, 30% are dead, 30% are at 0 HP, and 40% are in positive HP. So 720 cats die, and 720 are at 0 HP. So 50,400 cats are in positive HP, and 720 have a chance to stabilize (approximately 410 will). [/QUOTE]
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