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<blockquote data-quote="Jfdlsjfd" data-source="post: 9704901" data-attributes="member: 42856"><p>With models that focus on modifying details used after a model doing a first draft, it can be the same amount of detail changing, up to minutiae.</p><p></p><p></p><p></p><p>And it can be both a boon (when you don't have something very specific in mind and are positively surprised by the other person's creative input) or a bane (when you had something very specific and wanted a "perfect realization", but gave up because well, you can't really ask for an unending string of minor modifications to be included in the price of the commissionned work). There is certainly a place for both methods.</p><p></p><p>This was especially true with statue. In your example, the commissioner failed to mention that Lucifer shouldn't be too handsome, and the artist focused on the "angel" part of the fallen angel, but it's more expensive to change a statue than touch up a painting or edit a digital art.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9704901, member: 42856"] With models that focus on modifying details used after a model doing a first draft, it can be the same amount of detail changing, up to minutiae. And it can be both a boon (when you don't have something very specific in mind and are positively surprised by the other person's creative input) or a bane (when you had something very specific and wanted a "perfect realization", but gave up because well, you can't really ask for an unending string of minor modifications to be included in the price of the commissionned work). There is certainly a place for both methods. This was especially true with statue. In your example, the commissioner failed to mention that Lucifer shouldn't be too handsome, and the artist focused on the "angel" part of the fallen angel, but it's more expensive to change a statue than touch up a painting or edit a digital art. [/QUOTE]
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