D&D 5E An AI walks into a bar, and instead of ending humanity, creates new D&D spells

  • Thread starter Thread starter lowkey13
  • Start date Start date
I saw this yesterday and I loved it! I've decided to add a few of these to a spellbook the PCs will probably find :D


Fomend’s Beating Sphere, level 2
An alternate of flaming sphere, that summons a big leathery sphere. Does low damage (1d4?) but also pushes people down (shoving at strength 16). The sphere has a reaction action that it uses to slam people trying to move away from it. When the spell works "well" it will shove down the victim and them bounce up and down on said victim until death ensures.

Cow of Auraly, level ?
A spying spell that works via a cow. Once enchanted, the caster hears everything the cow hears for the next 24 hours

Finger of Enftebtemang, level 1
An attack spell by the infamous mage Enftebtemang (who did everything in the most complicated way possible), this spells switches the caster and target into an alternate, accelerated time stream. Over the course of several days, while the rest of the world appears frozen in time, one of the fingernails of the caster grows tremendously and stabs the victim (who is frozen but aware of the proceedings) in the face. This inflicts 1d12 damage, and the victim has disadvantage on its next attack, save or ability check due to disorientation. The user of the spell is recommended to bring food and water and perhaps a good book.


Conjure Velemert, level 3
A risky spell that conjures the arch-mage Velemert, who has no head and a face of the palm of his hands. Velemert is annoyed at being summoned but will answer a single question (knowledge +10 arcana, history, +5 to other checks) if placated (Persuation 15). If insulted (failure by 10), attacked, intimidated or simply annoyed by a caster who's too slow to ask a question or doesn't understand what's going on, Velemert grows angry and casts magic missile at the spellcaster. If this attack fails, Velemert will laugh (but next time he's annoyed, he'll use another attack spell...). If Velemert's inclined to answer the question, he will answer with confidence and authority, no matter if he actually knows the answer or not (ie, he will rather lie that admit not knowing something). Once Velemert has answered the question OR blasted the caster, he disappears in a puff of purple smoke. Conjure Velemert can only be used once per day (and if someone else used it first, too bad for you!) and as a result the spell is a closely guarded secret.
 

log in or register to remove this ad


I love this so much I'm going to steal it.

Why thank you. That image had been floating in my head for a while and when I read that title I knew what the spell had to be.

The way I envision it, to the victim time is moving *extremely* fast, and the nail is growing maybe 2-3 feet a second, day and night changing quickly. The victim is pinned in place until injured, which is a frightening experience.

To the caster, the nail grows very vast but the spell takes a long time - about 1 day per 10 feet of nail. The caster can shuffle a little bit around but is unable to move away more than 5-10 feet. This is why food and a book is recommended.
 

Remove ads

Top