Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
An Airship as the center of a campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cyronax" data-source="post: 5043172" data-attributes="member: 822"><p>I ran a 4e campaign that revolved around airships. I used the airship in the 4e Adventurer's Vault (AdV) as the default for most airships, and would modify that default to represent higher and lower end types of ships encountered. </p><p></p><p>My strong suggestion to you is to consider making the ship your PCs end up on as a MASSIVE vessel no where near as small as the AdV example. Also, make it able to withstand a lot of damage from possible attackers in-story. </p><p></p><p>My group ended up getting attacked on two occaisions by multiple airships. Both times the enemies and the PCs tried to push each other off the sides of ships. </p><p></p><p>A fall from several hundred feet is deadly, and 4e's proscribed single saving throw almost seems lacking in airship-centric situations. </p><p></p><p>To help with this, I created an order of Griffon Knights that had 'launching and rooking areas' in the bowels of some of the Republic Airships that the party used. I also created what amounted to magic items that funcitoned as limited Backpacks of Feather Fall. </p><p></p><p>Nonetheless, we had a TPK due in part to a PC getting pushed off the side of an enemy airship (and fell to his death after a failed save). The enemy airship then were able to bring down the PCs airship due to prolonged long range bombardment. </p><p></p><p>My point is: be careful how you implement naval ideas from our real world with airships. And also take into account falls from heights. </p><p></p><p>I built an extensive website for that airship campaign. I post it here, it'd be gratifying to know if it was useful for you: <a href="http://vicariusmusing.wikispaces.com/" target="_blank">The Spire and the Abyss - home</a></p><p></p><p>cheers.</p><p></p><p>C.I.D.</p></blockquote><p></p>
[QUOTE="Cyronax, post: 5043172, member: 822"] I ran a 4e campaign that revolved around airships. I used the airship in the 4e Adventurer's Vault (AdV) as the default for most airships, and would modify that default to represent higher and lower end types of ships encountered. My strong suggestion to you is to consider making the ship your PCs end up on as a MASSIVE vessel no where near as small as the AdV example. Also, make it able to withstand a lot of damage from possible attackers in-story. My group ended up getting attacked on two occaisions by multiple airships. Both times the enemies and the PCs tried to push each other off the sides of ships. A fall from several hundred feet is deadly, and 4e's proscribed single saving throw almost seems lacking in airship-centric situations. To help with this, I created an order of Griffon Knights that had 'launching and rooking areas' in the bowels of some of the Republic Airships that the party used. I also created what amounted to magic items that funcitoned as limited Backpacks of Feather Fall. Nonetheless, we had a TPK due in part to a PC getting pushed off the side of an enemy airship (and fell to his death after a failed save). The enemy airship then were able to bring down the PCs airship due to prolonged long range bombardment. My point is: be careful how you implement naval ideas from our real world with airships. And also take into account falls from heights. I built an extensive website for that airship campaign. I post it here, it'd be gratifying to know if it was useful for you: [url=http://vicariusmusing.wikispaces.com/]The Spire and the Abyss - home[/url] cheers. C.I.D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
An Airship as the center of a campaign
Top