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*Dungeons & Dragons
An Alexandrian Pantheon for D&D
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<blockquote data-quote="RealAlHazred" data-source="post: 9786299" data-attributes="member: 25818"><p>These are all good points!</p><p></p><p>Even at the time, there was a definite urge to identify similar gods as the "same" god, but in magical formulae they still bothered to mention each individually. (I mean, you can't be <em>100% sure</em> they're the same...) I intend to lean into the mess to do what I want; this is basically just my attempt at a baseline from which I can extrapolate thousands of years of development (... and, obviously, put in what I think makes for a fun game.)</p><p></p><p>I really liked the bit in 3.0/3.5 where a pantheon would have an option for clerics to worship the pantheon as a whole and just choose their domains from a list based on player preference (the character, obviously, feels a "calling" to a specific focus.) In the religious landscape I'm positing for my setting, I'm assuming there are locations still mainly "Greek" or "Egyptian" (with inclusions, but overall that pantheon is still worshiped). And in the cities, you will be able to find the religious structure devoted to that pantheon. But there will also be larger, more ostentatious temples dedicated with the ruler's favorites, which in the case of the Ptolemies means syncretism for political advantage.</p><p></p><p>One note, the world is called "Maya" not in reference to the Mayan culture of Central America, but rather in reference to the Indian philosophical concept of the "world of the senses," a "magic show, full of changes where things are not what they seem," which distracts you from the unchanging Absolute, i.e. Brahman. Although, I do have (in a different part of my campaign world) an empire of lizardfolk, catfolk, and others, which was created by Aztecs fleeing the destruction of the Triple Alliance by the Conquistadors through a portal, in a parallel to the myth of how they arrived in Central America from <a href="https://en.wikipedia.org/wiki/Aztl%C3%A1n" target="_blank">Aztlán</a>. It's an interesting locale, but something intended to be discovered by the players during play!</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 9786299, member: 25818"] These are all good points! Even at the time, there was a definite urge to identify similar gods as the "same" god, but in magical formulae they still bothered to mention each individually. (I mean, you can't be [I]100% sure[/I] they're the same...) I intend to lean into the mess to do what I want; this is basically just my attempt at a baseline from which I can extrapolate thousands of years of development (... and, obviously, put in what I think makes for a fun game.) I really liked the bit in 3.0/3.5 where a pantheon would have an option for clerics to worship the pantheon as a whole and just choose their domains from a list based on player preference (the character, obviously, feels a "calling" to a specific focus.) In the religious landscape I'm positing for my setting, I'm assuming there are locations still mainly "Greek" or "Egyptian" (with inclusions, but overall that pantheon is still worshiped). And in the cities, you will be able to find the religious structure devoted to that pantheon. But there will also be larger, more ostentatious temples dedicated with the ruler's favorites, which in the case of the Ptolemies means syncretism for political advantage. One note, the world is called "Maya" not in reference to the Mayan culture of Central America, but rather in reference to the Indian philosophical concept of the "world of the senses," a "magic show, full of changes where things are not what they seem," which distracts you from the unchanging Absolute, i.e. Brahman. Although, I do have (in a different part of my campaign world) an empire of lizardfolk, catfolk, and others, which was created by Aztecs fleeing the destruction of the Triple Alliance by the Conquistadors through a portal, in a parallel to the myth of how they arrived in Central America from [URL='https://en.wikipedia.org/wiki/Aztl%C3%A1n']Aztlán[/URL]. It's an interesting locale, but something intended to be discovered by the players during play! [/QUOTE]
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