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*Dungeons & Dragons
An Algorithm for DMs in Combat
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<blockquote data-quote="BookTenTiger" data-source="post: 9073608" data-attributes="member: 6685541"><p>I think this is an interesting idea! Even as a DM, rolling for enemy actions can create fun, unexpected results.</p><p></p><p>I could see something like creating different lists of 5 actions under the headings of different Descriptors, like Smart, Aggressive, Magical, Stealthy, etc. Then for easily-defeated enemies you choose two Descriptors (creating a list of 10 actions) and for more difficult enemies you choose four Descriptors (creating a list of 20 actions). The lists would probably have a lot of overlap.</p><p></p><p>It could look like this:</p><p></p><p>Aggressive</p><p>1. Attack the most dangerous looking opponent.</p><p>2. Attack the weakest looking opponent.</p><p>3. Make a powerful attack.</p><p>4. Gain advantage.</p><p>5. Display strength.</p><p></p><p>Stealthy</p><p>1. Attack from the shadows.</p><p>2. Attack with precision.</p><p>3. Find a good hiding place.</p><p>4. Gain advantage.</p><p>5. Confuse the opponent.</p><p></p><p>If you created enough of these you could just grab two or four for your enemies and roll on them for inspiration.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 9073608, member: 6685541"] I think this is an interesting idea! Even as a DM, rolling for enemy actions can create fun, unexpected results. I could see something like creating different lists of 5 actions under the headings of different Descriptors, like Smart, Aggressive, Magical, Stealthy, etc. Then for easily-defeated enemies you choose two Descriptors (creating a list of 10 actions) and for more difficult enemies you choose four Descriptors (creating a list of 20 actions). The lists would probably have a lot of overlap. It could look like this: Aggressive 1. Attack the most dangerous looking opponent. 2. Attack the weakest looking opponent. 3. Make a powerful attack. 4. Gain advantage. 5. Display strength. Stealthy 1. Attack from the shadows. 2. Attack with precision. 3. Find a good hiding place. 4. Gain advantage. 5. Confuse the opponent. If you created enough of these you could just grab two or four for your enemies and roll on them for inspiration. [/QUOTE]
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An Algorithm for DMs in Combat
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