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An all-mage party
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<blockquote data-quote="painandgreed" data-source="post: 2888530" data-attributes="member: 24969"><p>In 1E, I ran an elven game where everybody was a magic-user/something else. They started about 8th level and we ran through the GDQ series. Lots of blasting. It was also mage specific in that there was much magical research and development of spells. They all had their own tailor made spells that did exactly what they wanted and some near non-standard magic items. That the campaign was so heavy into magical research really gave it flavor IMHO and made it feel like a gorup of magic-users rather than just a normal party who happened to have levels in magic-user.</p><p></p><p>I was working on an all mage campaign due to a thread on "party all of once class" that was here. I was opting for a wizard's school approach like a D&D Harry Potter. The players would start out as 0-level and work their way up. Early adventures would be based on puzzle solving and role playing rather than combat. Later they would be sent out from the school on various tasks and might include a fighter or two as henchmen while collecting power components and such. They might have to act as messengers and deal with bandits and such. Wizard's doing things that matter to wizards rather than venturing out to kill tribes of orcs.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2888530, member: 24969"] In 1E, I ran an elven game where everybody was a magic-user/something else. They started about 8th level and we ran through the GDQ series. Lots of blasting. It was also mage specific in that there was much magical research and development of spells. They all had their own tailor made spells that did exactly what they wanted and some near non-standard magic items. That the campaign was so heavy into magical research really gave it flavor IMHO and made it feel like a gorup of magic-users rather than just a normal party who happened to have levels in magic-user. I was working on an all mage campaign due to a thread on "party all of once class" that was here. I was opting for a wizard's school approach like a D&D Harry Potter. The players would start out as 0-level and work their way up. Early adventures would be based on puzzle solving and role playing rather than combat. Later they would be sent out from the school on various tasks and might include a fighter or two as henchmen while collecting power components and such. They might have to act as messengers and deal with bandits and such. Wizard's doing things that matter to wizards rather than venturing out to kill tribes of orcs. [/QUOTE]
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