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An all-mage party
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<blockquote data-quote="zypherillius" data-source="post: 2891294" data-attributes="member: 40403"><p><strong>cool concept</strong></p><p></p><p>i dont dm much, but ive often wondered how it would balance out.</p><p></p><p>as the one guy said, it would be tough to balance with everybody on initative throwing lightning bolts and fireballs. the only way you could counteract that would be with insane fighters or rogues with lots of improved evasion and the like, but that would turn into a total party kill, once the wizards were in melee, its eog. </p><p></p><p>a fun enounter for them would be an ogre mage or things that are good at both fighting and casting, spellgaunts, spellstitched, mind flayers, the like.</p><p></p><p>or refocus the campaign into a thinking one, where all your mages have to use more of their intellect to overcome traps, or sway a political party, something were experience would be given on avoiding situations, not blowing your way out of it.</p><p></p><p>if it turns into a hack and slash campaign where youre throwing magic users at them, the one thats most likely to survive is the one thats got levels of rogue, or takes the martial rogue variant, so he gets rediculous fighter feats and progresses as a rogue, and has the feat spellfire. that might be a pretty rediculous character to play against as a dm.</p><p></p><p>i know rogue/death knights are crooked, its pretty wicked when they improved evade all your delay blast fireballs, that makes a d4 hit dice fighter pretty fast :-/</p></blockquote><p></p>
[QUOTE="zypherillius, post: 2891294, member: 40403"] [b]cool concept[/b] i dont dm much, but ive often wondered how it would balance out. as the one guy said, it would be tough to balance with everybody on initative throwing lightning bolts and fireballs. the only way you could counteract that would be with insane fighters or rogues with lots of improved evasion and the like, but that would turn into a total party kill, once the wizards were in melee, its eog. a fun enounter for them would be an ogre mage or things that are good at both fighting and casting, spellgaunts, spellstitched, mind flayers, the like. or refocus the campaign into a thinking one, where all your mages have to use more of their intellect to overcome traps, or sway a political party, something were experience would be given on avoiding situations, not blowing your way out of it. if it turns into a hack and slash campaign where youre throwing magic users at them, the one thats most likely to survive is the one thats got levels of rogue, or takes the martial rogue variant, so he gets rediculous fighter feats and progresses as a rogue, and has the feat spellfire. that might be a pretty rediculous character to play against as a dm. i know rogue/death knights are crooked, its pretty wicked when they improved evade all your delay blast fireballs, that makes a d4 hit dice fighter pretty fast :-/ [/QUOTE]
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