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An all-mage party
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<blockquote data-quote="rounser" data-source="post: 2892224" data-attributes="member: 1106"><p>Because D&D penalises a caster 5/anything else 5 versus a caster 10, powerwise, you could consider the Ars Magica option: One wizard or sorceror of a higher level than the other PCs, who are his cohorts and bodyguards.</p><p></p><p>It offers a roleplaying hook to hang the PC's hats on - what is their relationship to the mage, what bases do they cover that he/she doesn't etc. Make the mage an absentminded academic with no street knowledge (low wisdom score), or an Inspector Gaget-esque bungler who is continually being saved from himself by the other PCs (whilst taking all the credit for the results, of course) and it could be a rich vein to mine.</p><p></p><p>The main problems possibly include balancing such a party versus encounters, and making sure that the mage PC doesn't lord it over the other PCs or dominate play completely.</p></blockquote><p></p>
[QUOTE="rounser, post: 2892224, member: 1106"] Because D&D penalises a caster 5/anything else 5 versus a caster 10, powerwise, you could consider the Ars Magica option: One wizard or sorceror of a higher level than the other PCs, who are his cohorts and bodyguards. It offers a roleplaying hook to hang the PC's hats on - what is their relationship to the mage, what bases do they cover that he/she doesn't etc. Make the mage an absentminded academic with no street knowledge (low wisdom score), or an Inspector Gaget-esque bungler who is continually being saved from himself by the other PCs (whilst taking all the credit for the results, of course) and it could be a rich vein to mine. The main problems possibly include balancing such a party versus encounters, and making sure that the mage PC doesn't lord it over the other PCs or dominate play completely. [/QUOTE]
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