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An Alternate Rage . . .
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<blockquote data-quote="Jeph" data-source="post: 396640" data-attributes="member: 6738"><p>. . . Or ways to make one. Using Ki Frenzy, Defensive Stance, and Barbarian Rage as a basis, I have designed a system in which a player, instead of taking the default Barbarian rage, constructs their own Rage-Like Ability</p><p></p><p><strong>Step 1: Determine Enhancements</strong></p><p>Start with a base of 3 Enhancement points. With one Enhancement point, you can get . . .</p><p>. . . A +2 bonus to Str, Dex, or Con</p><p>. . . A +2 bonus to Fort, Ref, or Will</p><p>. . . A +2 Dodge bonus to AC</p><p>. . . A +2 Competance bonus to Attack rolls</p><p>. . . A +2 Competance bonus to Damage rolls</p><p>. . . A +10' bonus to Speed</p><p>. . . +1/- DR</p><p>. . . 2 Temporary HP per level</p><p>. . . Temporary use of the Flurry of Blows ability</p><p>. . . A 1-step improvement to Uncanny Dodge</p><p>. . . A 1-step improvement to Evasion</p><p>. . . A +2 round durration (Durration is normally 3+con modifier rounds)</p><p></p><p><strong>Step 2: Determine Mitigating Factors</strong></p><p>Most rage-like abilities have at least 1 mitigating factor. For each Mitigating Factor you accept, you gain 1 extra Enhancement Point for your rage. Mitigating Factors include . . .</p><p>. . . A -2 Penalty to Fort, Ref, or Will</p><p>. . . A -2 Circumstance penalty to AC</p><p>. . . A -2 Circumstance penalty on all attack rolls</p><p>. . . Take 2d6 Subdual damage at the end of the rage</p><p>. . . Become fatigued for the rest of the encounter after the Rage ends</p><p>. . . Inability to move durring rage</p><p>. . . Inability to concentrate durring rage</p><p></p><p><strong>Step 3: Determine Affects of Greater and Superior Rage</strong></p><p>When a character gains Greater Rage, they get an extra 3 Enhancement Points to put into their rage. Alternatively, they may, instead of gaining an Enhancement Point, get rid of a former mitigating factor. When a character gains Superior Rage (This is No Longer Winded After Rage for Barbarians), they gain yet another Enhancement Point.</p><p></p><p><strong>Step 4: Go Kick Major Ass</strong></p><p>I think that this one is pretty much self-explanatory.</p></blockquote><p></p>
[QUOTE="Jeph, post: 396640, member: 6738"] . . . Or ways to make one. Using Ki Frenzy, Defensive Stance, and Barbarian Rage as a basis, I have designed a system in which a player, instead of taking the default Barbarian rage, constructs their own Rage-Like Ability [b]Step 1: Determine Enhancements[/b] Start with a base of 3 Enhancement points. With one Enhancement point, you can get . . . . . . A +2 bonus to Str, Dex, or Con . . . A +2 bonus to Fort, Ref, or Will . . . A +2 Dodge bonus to AC . . . A +2 Competance bonus to Attack rolls . . . A +2 Competance bonus to Damage rolls . . . A +10' bonus to Speed . . . +1/- DR . . . 2 Temporary HP per level . . . Temporary use of the Flurry of Blows ability . . . A 1-step improvement to Uncanny Dodge . . . A 1-step improvement to Evasion . . . A +2 round durration (Durration is normally 3+con modifier rounds) [b]Step 2: Determine Mitigating Factors[/b] Most rage-like abilities have at least 1 mitigating factor. For each Mitigating Factor you accept, you gain 1 extra Enhancement Point for your rage. Mitigating Factors include . . . . . . A -2 Penalty to Fort, Ref, or Will . . . A -2 Circumstance penalty to AC . . . A -2 Circumstance penalty on all attack rolls . . . Take 2d6 Subdual damage at the end of the rage . . . Become fatigued for the rest of the encounter after the Rage ends . . . Inability to move durring rage . . . Inability to concentrate durring rage [b]Step 3: Determine Affects of Greater and Superior Rage[/b] When a character gains Greater Rage, they get an extra 3 Enhancement Points to put into their rage. Alternatively, they may, instead of gaining an Enhancement Point, get rid of a former mitigating factor. When a character gains Superior Rage (This is No Longer Winded After Rage for Barbarians), they gain yet another Enhancement Point. [b]Step 4: Go Kick Major Ass[/b] I think that this one is pretty much self-explanatory. [/QUOTE]
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