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*Pathfinder & Starfinder
An alternate ranger class ???
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<blockquote data-quote="Mon" data-source="post: 5182830" data-attributes="member: 71673"><p>This is based on something we came up with for a homebrew d20 fantasy game (kinda a blend of Starwars Saga, 4e, and Pathfinder). I have modified the write up here for Pathfinder. In theory, it just replaces Favoured Enemy and leaves the rest of the class unchanged.</p><p></p><p><strong>Favoured Enemy (Ex)</strong></p><p>A ranger specializes in hunting certain creatures. Usually, these are creatures that he hunts throughout his career. However he can also apply his knowledge of stalking and observing his prey against other creatures when he needs to. Favoured Enemy consists of two related and overlapping aspects.</p><p></p><p>Hunter's Foe: At 1st level a ranger chooses a creature type (and subtype, if indicated) from Table: Ranger Favoured Enemies. Against creatures of this type, he gains a +1 bonus to attack and damage rolls as well as the following skills: Bluff, Knowledge, Perception, Sense Motive, Stealth, and Survival. In addition, he can make knowledge checks about them as if trained. At 5th, 10th, 15th, and 20th level a ranger chooses another foe. In addition, at each such juncture, his bonus increases by +1 (+2 against two foes at 5th level, +3 against three foes at 10th level, and so on).</p><p></p><p>Hunter's Prey: Once per day, a ranger can choose a creature type (and subtype, if indicated) from Table: Ranger Favoured Enemies. Against creatures of this type, he gains a +1 bonus to attack and damage rolls as well as the following skills: Perception, Stealth, Survival. At 5th, 10th, 15th, and 20th level this bonus increases by +1. In addition, the chosen creature type counts as a favoured enemy for effects that depend on that designation (such as an experienced ranger's Quarry abilities). The bonus lasts until the ranger uses this ability again. If the ranger chooses one of his favoured enemies as his prey, the bonuses stack.</p><p></p><p></p><p>---</p><p></p><p></p><p>So, basically, the ranger has the same bonus against all of his chosen foes rather than a different bonus against different creatures. This bonus is about half of the maximum a RAW PF ranger would get. </p><p></p><p>In addition, he has a "floating" enemy which he can change each day and which gains the balance of the RAW bonus ("lets hunt some orc!"). If he applies the floating bonus to a chosen enemy, it results in the maximum bonus a RAW PF ranger could get (+10 at 20th level).</p><p></p><p>It puts some of the power back in the hands of the player, and makes choosing the long-term foes less agonizing (because you don't have to decide which ones get the better bonuses).</p></blockquote><p></p>
[QUOTE="Mon, post: 5182830, member: 71673"] This is based on something we came up with for a homebrew d20 fantasy game (kinda a blend of Starwars Saga, 4e, and Pathfinder). I have modified the write up here for Pathfinder. In theory, it just replaces Favoured Enemy and leaves the rest of the class unchanged. [B]Favoured Enemy (Ex)[/B] A ranger specializes in hunting certain creatures. Usually, these are creatures that he hunts throughout his career. However he can also apply his knowledge of stalking and observing his prey against other creatures when he needs to. Favoured Enemy consists of two related and overlapping aspects. Hunter's Foe: At 1st level a ranger chooses a creature type (and subtype, if indicated) from Table: Ranger Favoured Enemies. Against creatures of this type, he gains a +1 bonus to attack and damage rolls as well as the following skills: Bluff, Knowledge, Perception, Sense Motive, Stealth, and Survival. In addition, he can make knowledge checks about them as if trained. At 5th, 10th, 15th, and 20th level a ranger chooses another foe. In addition, at each such juncture, his bonus increases by +1 (+2 against two foes at 5th level, +3 against three foes at 10th level, and so on). Hunter's Prey: Once per day, a ranger can choose a creature type (and subtype, if indicated) from Table: Ranger Favoured Enemies. Against creatures of this type, he gains a +1 bonus to attack and damage rolls as well as the following skills: Perception, Stealth, Survival. At 5th, 10th, 15th, and 20th level this bonus increases by +1. In addition, the chosen creature type counts as a favoured enemy for effects that depend on that designation (such as an experienced ranger's Quarry abilities). The bonus lasts until the ranger uses this ability again. If the ranger chooses one of his favoured enemies as his prey, the bonuses stack. --- So, basically, the ranger has the same bonus against all of his chosen foes rather than a different bonus against different creatures. This bonus is about half of the maximum a RAW PF ranger would get. In addition, he has a "floating" enemy which he can change each day and which gains the balance of the RAW bonus ("lets hunt some orc!"). If he applies the floating bonus to a chosen enemy, it results in the maximum bonus a RAW PF ranger could get (+10 at 20th level). It puts some of the power back in the hands of the player, and makes choosing the long-term foes less agonizing (because you don't have to decide which ones get the better bonuses). [/QUOTE]
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An alternate ranger class ???
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